           SPELL=osgearth
         VERSION=2.5
     VERSIONHASH=864c253
          SOURCE="${SPELL}-${VERSION}"
   SOURCE_URL[0]=https://github.com/gwaldron/${SPELL}/tarball/${SOURCE}
     SOURCE_HASH=sha512:e1787f67b2b94b9ee5c782849df550b63cef1e9e73ac9109748c14ebb60d54810cb0f6203f39ed7993ceecf2f5d0693dc8c0400c740ab643f2205fb5da6b0977
SOURCE_DIRECTORY="${BUILD_DIRECTORY}/gwaldron-${SPELL}-${VERSIONHASH}"
        WEB_SITE="http://docs.osgearth.org"
      LICENSE[0]=LGPL
         ENTERED=20140117
           SHORT="a 3D mapping SDK for OpenSceneGraph applications"
cat << EOF
osgEarth is a 3D mapping SDK for OpenSceneGraph applications. It’s different
from traditional terrain engines in an important way: osgEarth does not
require you to build a 3D terrain model before you display it. Instead,
it will access the raw data sources at application run time and composite
them into a 3D map on the fly. No terrain model is actually stored to disk,
though it does use caching techniques to speed up the rendering of the map.
EOF
