CGAL 6.1.1 - 3D Triangulations

Loading...
Searching...
No Matches
Triangulation_3/draw_triangulation_3.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Delaunay_triangulation_3.h>
#include <CGAL/point_generators_3.h>
#include <CGAL/draw_triangulation_3.h>
typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef CGAL::Delaunay_triangulation_3<K> DT3;
typedef CGAL::Creator_uniform_3<double,K::Point_3> Creator;
int main()
{
std::vector<K::Point_3> points;
CGAL::Random_points_in_sphere_3<K::Point_3,Creator> g(1.0);
std::copy_n(g, 50, std::back_inserter(points));
DT3 dt3(points.begin(), points.end());
CGAL::draw(dt3);
return EXIT_SUCCESS;
}
CGAL::Creator_uniform_3
CGAL::Delaunay_triangulation_3
The class Delaunay_triangulation_3 represents a three-dimensional Delaunay triangulation.
Definition: Delaunay_triangulation_3.h:65
CGAL::Exact_predicates_inexact_constructions_kernel
CGAL::draw
void draw(const Conforming_constrained_Delaunay_triangulation_3< Traits, Tr > &ccdt, const char *title="3D Constrained Triangulation")