CGAL 6.1.1 - Surface Mesh Topology

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Namespaces | Functions
CGAL Namespace Reference

## Namespaces
namespace | Surface_mesh_topology

## Functions
template<class Mesh , class GSOptions >
void | draw (const Mesh &amesh, const std::vector< Surface_mesh_topology::Path_on_surface< Mesh > > &apaths, const GSOptions &gso)
| opens a new window and draws `amesh`, either a 2D linear cell complex or a model of the FaceGraph concept, plus the paths lying on this mesh given in `apaths`.
template<class Mesh >
void | draw (const Mesh &amesh, const std::vector< Surface_mesh_topology::Path_on_surface< Mesh > > &apaths)
| A shortcut to `CGAL::draw(amesh, apaths, Graphics_scene_options_face_graph_with_paths{})`.
template<class Mesh , class GSOptions >
void | draw (const Mesh &amesh, std::initializer_list< Path_on_surface< Mesh > > apaths, const GSOptions &gso)
| Same function than draw() but taking the paths from a list instead from an std::vector.
template<class Mesh >
void | draw (const Mesh &amesh, std::initializer_list< Path_on_surface< Mesh > > apaths)
| A shortcut to `CGAL::draw(amesh, apaths, Graphics_scene_options_face_graph_with_paths{})`.
template<class Mesh , class GSOptions >
void | add_to_graphics_scene (const Mesh &amesh, CGAL::Graphics_scene &gs, const GSOptions &gso, const std::vector< Surface_mesh_topology::Path_on_surface< Mesh > > &apaths)
| adds the vertices, edges and faces of `amesh`, either a 2D linear cell complex or a model of the FaceGraph concept, plus the paths lying on this mesh given in `apaths`, into the given graphic scene `gs`.
template<class Mesh >
void | add_to_graphics_scene (const Mesh &amesh, CGAL::Graphics_scene &gs, const std::vector< Surface_mesh_topology::Path_on_surface< Mesh > > &apaths)
| A shortcut to `CGAL::add_to_graphics_scene(amesh, gs, Graphics_scene_options_face_graph_with_paths{}, apaths)`.
template<class Mesh , class GSOptions >
void | add_to_graphics_scene (const Mesh &amesh, CGAL::Graphics_scene &gs, const GSOptions &gso, std::initializer_list< Path_on_surface< Mesh > > apaths)
| Same function than add_to_graphics_scene() but taking the paths from a list instead from an std::vector.
template<class Mesh >
void | add_to_graphics_scene (const Mesh &amesh, CGAL::Graphics_scene &gs, std::initializer_list< Path_on_surface< Mesh > > apaths)
| A shortcut to `CGAL::add_to_graphics_scene(amesh, gs, Graphics_scene_options_face_graph_with_paths{}, apaths)`.