CGAL 6.1 - Geometric Object Generators

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CGAL::Random_points_in_triangles_3< Point_3, Triangle_3, Creator > Struct Template Reference

`#include <CGAL/point_generators_3.h>`

## Definition

template<typename Point_3, typename Triangle_3 = typename Kernel_traits<Point_3>::Kernel::Triangle_3, typename Creator = Creator_uniform_3< typename Kernel_traits< Point_3 >::Kernel::RT, Point_3 >>
struct CGAL::Random_points_in_triangles_3< Point_3, Triangle_3, Creator >

The class `Random_points_in_triangles_3` is an input iterator creating points uniformly distributed inside a range of `Triangle_3`.

The triangle range must be valid and unchanged while the iterator is used.

Is model of
  `InputIterator`
  `PointGenerator`

See also
  `CGAL::Random_points_in_cube_3<Point_3, Creator>`
  `CGAL::Random_points_in_triangle_3<Point_3, Creator>`
  `CGAL::Random_points_in_tetrahedron_3<Point_3, Creator>`
  `CGAL::Random_points_in_triangle_mesh_3<Point_3, TriangleMesh>`
  `CGAL::Random_points_in_tetrahedral_mesh_boundary_3<C3T3>`
  `CGAL::Random_points_in_tetrahedral_mesh_3<C3T3>`
  `CGAL::Random_points_in_triangles_2<Point_2>`

Examples
  Generator/random_points_in_triangles_3.cpp.

## Types
typedef std::input_iterator_tag | iterator_category
typedef Point_3 | value_type
typedef std::ptrdiff_t | difference_type
typedef const Point_3 * | pointer
typedef const Point_3 & | reference
template<typename TriangleRange >
| Random_points_in_triangles_3 (TriangleRange triangulation, Random &rnd=get_default_random())
| Creates an input iterator `g` generating points of type `Point_3` uniformly distributed between the triangles of the range.

## Constructor & Destructor Documentation

## ◆ Random_points_in_triangles_3()

template<typename Point_3 , typename Triangle_3 = typename Kernel_traits<Point_3>::Kernel::Triangle_3, typename Creator = Creator_uniform_3< typename Kernel_traits< Point_3 >::Kernel::RT, Point_3 >>
template<typename TriangleRange >

CGAL::Random_points_in_triangles_3< Point_3, Triangle_3, Creator >::Random_points_in_triangles_3 | ( | TriangleRange | triangulation,
|  | Random & | rnd = `get_default_random()`
| ) |  |

Creates an input iterator `g` generating points of type `Point_3` uniformly distributed between the triangles of the range.

Each triangle has a probability to be chosen to hold the point depending on its area.