CGAL 6.1 - dD Triangulations

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regular_triangulation.cpp
#include <CGAL/Epick_d.h>
#include <CGAL/point_generators_d.h>
#include <CGAL/Regular_triangulation.h>
#include <cassert>
#include <iostream>
#include <iterator>
#include <vector>
const int D = 5; // Dimension
const int N = 100; // Number of points
typedef CGAL::Epick_d< CGAL::Dimension_tag<D> > K;
typedef CGAL::Regular_triangulation<K> T;
typedef K::Point_d Bare_point;
typedef K::Weighted_point_d Weighted_point;
int main()
{
// Instantiate a random point generator
CGAL::Random rng(0);
typedef CGAL::Random_points_in_cube_d<Bare_point> Random_points_iterator;
Random_points_iterator rand_it(D, 1.0, rng);
// Generate N random points
std::vector<Weighted_point> points;
for (int i = 0; i < N; ++i)
points.push_back(Weighted_point(*rand_it++, rng.get_double(0., 10.)));
T t(D);
assert(t.empty());
// Insert the points in the triangulation
t.insert(points.begin(), points.end());
assert( t.is_valid() );
std::cout << "Regular triangulation successfully computed: "
<< t.number_of_vertices() << " vertices, "
<< t.number_of_finite_full_cells() << " finite cells."
<< std::endl;
return 0;
}
CGAL::Regular_triangulation
This class is used to maintain the regular triangulation – also known as weighted Delaunay triangulat...
Definition: Regular_triangulation.h:44
CGAL::Epick_d