CGAL 6.1 - Geometric Object Generators

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CGAL::Random_points_in_ball_d< Point_d > Class Template Reference

`#include <CGAL/point_generators_d.h>`

## Definition

template<typename Point_d>
class CGAL::Random_points_in_ball_d< Point_d >

The class `Random_points_in_ball_d` is an input iterator creating points uniformly distributed in an open ball in any dimension.

Is model of
  `InputIterator`
  `PointGenerator`

See also
  `CGAL::Random_points_in_disc_2<Point_2, Creator>`
  `CGAL::Random_points_in_sphere_3<Point_3, Creator>`
  `CGAL::Random_points_in_cube_d<Point_d>`
  `CGAL::Random_points_on_sphere_d<Point_d>`

Examples
  Generator/ball_d.cpp.

## Types
typedef std::input_iterator_tag | iterator_category
typedef Point_d | value_type
typedef std::ptrdiff_t | difference_type
typedef const Point_d * | pointer
typedef const Point_d & | reference

## Operations
| Random_points_in_ball_d (int dim, double r=1.0, Random &rnd=get_default_random())
| \( g\) is an input iterator creating points of type `Point_d` uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) .

## Constructor & Destructor Documentation

## ◆ Random_points_in_ball_d()

template<typename Point_d >

CGAL::Random_points_in_ball_d< Point_d >::Random_points_in_ball_d | ( | int | dim,
|  | double | r = `1.0`,
|  | Random & | rnd = `get_default_random()`
| ) |  |

\( g\) is an input iterator creating points of type `Point_d` uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) .

\( 2\cdot dim+1\) random numbers are needed from `rnd` for each point.