CGAL 6.1 - Geometric Object Generators

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CGAL::Random_points_in_triangle_mesh_2< Point_2, Triangulation, Creator > Class Template Reference

`#include <CGAL/point_generators_2.h>`

## Definition

template<typename Point_2, typename Triangulation, typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
class CGAL::Random_points_in_triangle_mesh_2< Point_2, Triangulation, Creator >

The class `Random_points_in_triangle_mesh_2` is an input iterator creating points uniformly distributed inside a 2D domain represented by a 2D triangulation.

Triangulation must be a CGAL triangulation with a face model of `DelaunayMeshFaceBase_2`. The sampled model is the union of the faces for which `DelaunayMeshFaceBase_2::is_in_domain()` returns `true`. The triangulation must be valid and unchanged while the iterator is used.

Is model of
  `InputIterator`
  `PointGenerator`

See also
  `CGAL::Points_on_segment_2<Point_2>`
  `CGAL::Random_points_in_disc_2<Point_2, Creator>`
  `CGAL::Random_points_on_segment_2<Point_2, Creator>`
  `CGAL::Random_points_on_square_2<Point_2, Creator>`
  `CGAL::Random_points_in_cube_3<Point_3, Creator>`
  `CGAL::Random_points_in_triangle_3<Point_2, Creator>`
  `CGAL::Random_points_in_tetrahedron_3<Point_2, Creator>`
  `CGAL::Random_points_in_triangle_mesh_3<Point_3, TriangleMesh>`
  `CGAL::Random_points_in_tetrahedral_mesh_boundary_3<C3T3>`
  `CGAL::Random_points_in_tetrahedral_mesh_3<C3T3>`
  `CGAL::Random_points_in_triangles_3<Point_3>`
  `CGAL::Random_points_in_triangles_2<Point_2>`

Examples
  Generator/random_points_on_triangle_mesh_2.cpp.

## Types
typedef std::input_iterator_tag | iterator_category
typedef Point_2 | value_type
typedef std::ptrdiff_t | difference_type
typedef const Point_2 * | pointer
typedef const Point_2 & | reference
| Random_points_in_triangle_mesh_2 (const Triangulation &triangulation, Random &rnd=get_default_random())
| Creates an input iterator `g` generating points of type `Point_2` uniformly distributed between the triangles of the triangulation.

## Constructor & Destructor Documentation

## ◆ Random_points_in_triangle_mesh_2()

template<typename Point_2 , typename Triangulation , typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>

CGAL::Random_points_in_triangle_mesh_2< Point_2, Triangulation, Creator >::Random_points_in_triangle_mesh_2 | ( | const Triangulation & | triangulation,
|  | Random & | rnd = `get_default_random()`
| ) |  |

Creates an input iterator `g` generating points of type `Point_2` uniformly distributed between the triangles of the triangulation.

Each triangle has a probability to be chosen to hold the point depending on its area.