Tool NameAnalytical Hillshading
Tool ID0
Library IDta_lighting
Version1.0
Author(s)O.Conrad, V.Wichmann (c) 2003-2025

Description

This tool performs an analytical hillshade computation for an elevation grid. The 'Standard' method simply calculates the angle at which light coming from the position of the light source would hit the surface. This method can produce angles greater than 90 degree. With the second method all values are kept within the range of 0-90 degree. It can be enhanced with shadowing effects, where shadowed cells will be marked with a value of exactly 90 degree. 'Shadows Only' creates a mask for the shadowed areas and sets all other cells to no-data. 'Combined Shading' takes the values of the standard method and multiplies these with the normalized slope. 'Ambient Occlusion' is based on the concepts of Tarini et al. (2006). 'Multidirectional' combines standard shadings computed for six different lighting directions to show more detail. The 'Multidirectional (USGS)' method combines four aspect weighted lighting directions.

References

Mark, R. (1992): Multidirectional, oblique-weighted, shaded-relief image of the Island of Hawaii. U.S. Geological Survey, Open-File Report 92-422. PDF

Tarini, M., Cignoni, P., Montani, C. (2006): Ambient Occlusion and Edge Cueing to Enhance Real Time Molecular Visualization. IEEE Transactions on Visualization and Computer Graphics, Vol. 12, No. 5, pp. 1237-1244. doi:10.1109/tvcg.2006.115


Parameters

NameTypeIdentifierDescriptionConstraints
Input
Elevationgrid, inputELEVATION
Output
Analytical Hillshadinggrid, outputSHADEThe angle between the surface and the incoming light beams, measured in radians.
Options
Shading MethodchoiceMETHODAvailable Choices:
[0] Standard
[1] Limited Maximum
[2] With Shadows
[3] Shadows Only
[4] Ambient Occlusion
[5] Combined Shading
[6] Multidirectional
[7] Multidirectional (USGS)
Default: 0
Sun's PositionchoicePOSITIONAvailable Choices:
[0] azimuth and height
[1] date and time
Default: 0
Azimuthfloating point numberAZIMUTHDirection of the light source, measured in degree clockwise from the North direction.Minimum: 0.000000
Maximum: 360.000000
Default: 315.000000
Heightfloating point numberDECLINATIONHeight of the light source, measured in degree above the horizon.Minimum: 0.000000
Maximum: 90.000000
Default: 45.000000
DaydateDATEDefault: 2026-07-17
Hourfloating point numberTIMEMinimum: 0.000000
Maximum: 24.000000
Default: 12.000000
Exaggerationfloating point numberEXAGGERATIONThe terrain exaggeration factor allows one to increase the shading contrasts in flat areas.Default: 1.000000
UnitchoiceUNITAvailable Choices:
[0] radians
[1] degree
Default: 0
ShadowchoiceSHADOWChoose 'slim' to trace grid node's shadow, 'fat' to trace the whole cell's shadow. The first is slightly faster but might show some artifacts.Available Choices:
[0] slim
[1] fat
Default: 1
Sampling HemispherechoiceSAMPLINGChoose which hemisphere of the ambient-occlusion sampling sphere is used.Available Choices:
[0] north
[1] south
[2] full
Default: 0
Number of Directionsinteger numberNDIRSNumber of sample directions for ambient occlusion. Divides azimuth range of hemisphere into sectors. Declination (0 to 90 degree) is divided in (Number of Directions / 4) sectors.Minimum: 2
Default: 8
Search Radiusfloating point numberRADIUSRadius used to trace for shadows (ambient occlusion) [map units].Minimum: 0.001000
Default: 10.000000
Radius Smoothinginteger numberKERNEL_RADIUSThe kernel radius used for DEM smoothing [cells].Minimum: 0
Default: 3