/*++

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Abstract:

NMR_Geometry.h defines all basic structures for vector and matrix calculations.

--*/

#ifndef __NMR_GEOMETRY
#define __NMR_GEOMETRY

#include "Common/NMR_Types.h" 
#include "Common/NMR_Local.h" 

#define NMR_VECTOR_MINNORMALIZELENGTH 1.0e-10f
#define NMR_VECTOR_DEFAULTUNITS 0.001f
#define NMR_VECTOR_MINUNITS 0.00001f
#define NMR_VECTOR_MAXUNITS 1000.0f
#define NMR_OUTBOX_MAXCOORDINATE 10000000000.0f

namespace NMR {

	typedef union {
		nfFloat m_fields[2];
		struct { nfFloat x; nfFloat y; } m_values;
	} NVEC2;

	typedef union {
		nfFloat m_fields[3];
		struct { nfFloat x; nfFloat y; nfFloat z; } m_values;
	} NVEC3;

	typedef union {
		nfDouble m_fields[3];
		struct { nfDouble x; nfDouble y; nfDouble z; } m_values;
	} NVEC3D;

	typedef union {
		nfInt32 m_fields[2];
		struct { nfInt32 x; nfInt32 y; } m_values;
	} NVEC2I;

	typedef union {
		nfInt32 m_fields[3];
		struct { nfInt32 x; nfInt32 y; nfInt32 z; } m_values;
	} NVEC3I;

	typedef union {
		nfInt64 m_fields[3];
		struct { nfInt64 x; nfInt64 y; nfInt64 z; } m_values;
	} NVEC3I64;

	typedef struct {
		nfFloat m_fields[3][3];
	} NMATRIX2;

	typedef struct {
		nfFloat m_fields[2][2];
	} NLINMATRIX2;

	typedef struct {
		nfFloat m_fields[4][4];
	} NMATRIX3;

	typedef struct {
		NVEC2 m_min;
		NVEC2 m_max;
	} NOUTBOX2;

	typedef struct {
		NVEC3 m_min;
		NVEC3 m_max;
	} NOUTBOX3;

	typedef struct {
		NVEC2I m_vMin;
		NVEC2I m_vMax;
	} NOUTBOX2I;

	typedef struct {
		NVEC3I m_vMin;
		NVEC3I m_vMax;
	} NOUTBOX3I;

	typedef struct {
		NVEC2 m_vPoints[3];
		NLINMATRIX2 m_vMatrix;
		NLINMATRIX2 m_vInvMatrix;
	} NBARYCENTRICTRIANGLE;

}

#endif // __NMR_GEOMETRY
