CGAL 6.2 - 3D Triangulations: Triangulation_3/simple_triangulation_3.cpp

CGAL 6.2 - 3D Triangulations

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Triangulation_3/simple_triangulation_3.cpp
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Triangulation_3.h>
#include <iostream>
#include <fstream>
#include <cassert>
#include <list>
#include <vector>
typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef CGAL::Triangulation_3<K> Triangulation;
typedef Triangulation::Cell_handle Cell_handle;
typedef Triangulation::Vertex_handle Vertex_handle;
typedef Triangulation::Locate_type Locate_type;
typedef Triangulation::Point Point;
int main()
{
// construction from a list of points :
std::list<Point> L;
L.push_front(Point(0,0,0));
L.push_front(Point(1,0,0));
L.push_front(Point(0,1,0));
Triangulation T(L.begin(), L.end());
Triangulation::size_type n = T.number_of_vertices();
// insertion from a vector :
std::vector<Point> V(3);
V[0] = Point(0,0,1);
V[1] = Point(1,1,1);
V[2] = Point(2,2,2);
n = n + T.insert(V.begin(), V.end());
assert( n == 6 ); // 6 points have been inserted
assert( T.is_valid() ); // checking validity of T
Locate_type lt;
int li, lj;
Point p(0,0,0);
Cell_handle c = T.locate(p, lt, li, lj);
// p is the vertex of c of index li :
assert( lt == Triangulation::VERTEX );
assert( c->vertex(li)->point() == p );
Vertex_handle v = c->vertex( (li+1)&3 );
// v is another vertex of c
Cell_handle nc = c->neighbor(li);
// nc = neighbor of c opposite to the vertex associated with p
// nc must have vertex v :
int nli;
assert( nc->has_vertex( v, nli ) );
// nli is the index of v in nc
std::ofstream oFileT("output",std::ios::out);
// writing file output;
oFileT << T;
Triangulation T1;
std::ifstream iFileT("output",std::ios::in);
// reading file output;
iFileT >> T1;
assert( T1.is_valid() );
assert( T1.number_of_vertices() == T.number_of_vertices() );
assert( T1.number_of_cells() == T.number_of_cells() );
return 0;
}
CGAL::Exact_predicates_inexact_constructions_kernel
CGAL::Triangulation_3
The class Triangulation_3 represents a 3-dimensional tetrahedralization of points.
Definition: Triangulation_3.h:40