/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_SVGLENGTH_H__
#define MOZILLA_SVGLENGTH_H__

#include "nsDebug.h"
#include "nsIDOMSVGLength.h"
#include "nsMathUtils.h"

class nsSVGElement;

namespace mozilla {

/**
 * This SVGLength class is currently used for SVGLength *list* attributes only.
 * The class that is currently used for <length> attributes is nsSVGLength2.
 *
 * The member mUnit should always be valid, but the member mValue may be
 * numeric_limits<float>::quiet_NaN() under one circumstances (see the comment
 * in SetValueAndUnit below). Even if mValue is valid, some methods may return
 * numeric_limits<float>::quiet_NaN() if they involve a unit conversion that
 * fails - see comments below.
 *
 * The DOM wrapper class for this class is DOMSVGLength.
 */
class SVGLength
{
public:

  SVGLength()
#ifdef DEBUG
    : mValue(0.0f)
    , mUnit(nsIDOMSVGLength::SVG_LENGTHTYPE_UNKNOWN) // caught by IsValid()
#endif
  {}

  SVGLength(float aValue, uint8_t aUnit)
    : mValue(aValue)
    , mUnit(aUnit)
  {
    NS_ASSERTION(IsValid(), "Constructed an invalid length");
  }

  SVGLength(const SVGLength &aOther)
    : mValue(aOther.mValue)
    , mUnit(aOther.mUnit)
  {}

  SVGLength& operator=(const SVGLength &rhs) {
    mValue = rhs.mValue;
    mUnit = rhs.mUnit;
    return *this;
  }

  bool operator==(const SVGLength &rhs) const {
    return mValue == rhs.mValue && mUnit == rhs.mUnit;
  }

  void GetValueAsString(nsAString& aValue) const;

  /**
   * This method returns true, unless there was a parse failure, in which
   * case it returns false (and the length is left unchanged).
   */
  bool SetValueFromString(const nsAString& aValue);

  /**
   * This will usually return a valid, finite number. There is one exception
   * though - see the comment in SetValueAndUnit().
   */
  float GetValueInCurrentUnits() const {
    return mValue;
  }

  uint8_t GetUnit() const {
    return mUnit;
  }

  void SetValueInCurrentUnits(float aValue) {
    mValue = aValue;
    NS_ASSERTION(IsValid(), "Set invalid SVGLength");
  }

  void SetValueAndUnit(float aValue, uint8_t aUnit) {
    mValue = aValue;
    mUnit = aUnit;

    // IsValid() should always be true, with one exception: if
    // SVGLengthListSMILType has to convert between unit types and the unit
    // conversion is undefined, it will end up passing in and setting
    // numeric_limits<float>::quiet_NaN(). Because of that we only check the
    // unit here, and allow mValue to be invalid. The painting code has to be
    // able to handle NaN anyway, since conversion to user units may fail in
    // general.

    NS_ASSERTION(IsValidUnitType(mUnit), "Set invalid SVGLength");
  }

  /**
   * If it's not possible to convert this length's value to user units, then
   * this method will return numeric_limits<float>::quiet_NaN().
   */
  float GetValueInUserUnits(const nsSVGElement *aElement, uint8_t aAxis) const {
    return mValue * GetUserUnitsPerUnit(aElement, aAxis);
  }

  /**
   * Sets this length's value, converting the supplied user unit value to this
   * lengths *current* unit (i.e. leaving the length's unit unchanged).
   *
   * This method returns true, unless the user unit value couldn't be
   * converted to this length's current unit, in which case it returns false
   * (and the length is left unchanged).
   */
  bool SetFromUserUnitValue(float aUserUnitValue,
                              nsSVGElement *aElement,
                              uint8_t aAxis) {
    float uuPerUnit = GetUserUnitsPerUnit(aElement, aAxis);
    float value = aUserUnitValue / uuPerUnit;
    if (uuPerUnit > 0 && NS_finite(value)) {
      mValue = value;
      NS_ASSERTION(IsValid(), "Set invalid SVGLength");
      return true;
    }
    return false;
  }

  /**
   * Get this length's value in the units specified.
   *
   * This method returns numeric_limits<float>::quiet_NaN() if it is not
   * possible to convert the value to the specified unit.
   */
  float GetValueInSpecifiedUnit(uint8_t aUnit,
                                const nsSVGElement *aElement,
                                uint8_t aAxis) const;

  /**
   * Convert this length's value to the unit specified.
   *
   * This method returns true, unless it isn't possible to convert the
   * length to the specified unit. In that case the length is left unchanged
   * and this method returns false.
   */
  bool ConvertToUnit(uint32_t aUnit, nsSVGElement *aElement, uint8_t aAxis) {
    float val = GetValueInSpecifiedUnit(aUnit, aElement, aAxis);
    if (NS_finite(val)) {
      mValue = val;
      mUnit = aUnit;
      NS_ASSERTION(IsValid(), "Set invalid SVGLength");
      return true;
    }
    return false;
  }

  bool IsPercentage() const {
    return mUnit == nsIDOMSVGLength::SVG_LENGTHTYPE_PERCENTAGE;
  }

  static bool IsValidUnitType(uint16_t unit) {
    return unit > nsIDOMSVGLength::SVG_LENGTHTYPE_UNKNOWN &&
           unit <= nsIDOMSVGLength::SVG_LENGTHTYPE_PC;
  }

private:

#ifdef DEBUG
  bool IsValid() const {
    return NS_finite(mValue) && IsValidUnitType(mUnit);
  }
#endif

  /**
   * Returns the number of user units per current unit.
   *
   * This method returns numeric_limits<float>::quiet_NaN() if the conversion
   * factor between the length's current unit and user units is undefined (see
   * the comments for GetUserUnitsPerInch and GetUserUnitsPerPercent).
   */
  float GetUserUnitsPerUnit(const nsSVGElement *aElement, uint8_t aAxis) const;

  /**
   * The conversion factor between user units (CSS px) and CSS inches is
   * constant: 96 px per inch.
   */
  static float GetUserUnitsPerInch()
  {
    return 96.0;
  }

  /**
   * The conversion factor between user units and percentage units depends on
   * aElement being non-null, and on aElement having a viewport element
   * ancestor with only appropriate SVG elements between aElement and that
   * ancestor. If that's not the case, then the conversion factor is undefined.
   *
   * This function returns a non-negative value if the conversion factor is
   * defined, otherwise it returns numeric_limits<float>::quiet_NaN().
   */
  static float GetUserUnitsPerPercent(const nsSVGElement *aElement, uint8_t aAxis);

  float mValue;
  uint8_t mUnit;
};

} // namespace mozilla

#endif // MOZILLA_SVGLENGTH_H__
