CGAL 6.2 - Geometric Object Generators: CGAL::Random_points_in_tetrahedral_mesh_boundary_3< C3T3, Creator > Class Template Reference

CGAL 6.2 - Geometric Object Generators

Loading...
Searching...
No Matches
List of all members
CGAL::Random_points_in_tetrahedral_mesh_boundary_3< C3T3, Creator > Class Template Reference

`#include <CGAL/point_generators_3.h>`

## Definition

template<class C3T3, class Creator = Creator_uniform_3< typename Kernel_traits< typename C3t3::Point >::Kernel::RT, typename C3t3::Point >>
class CGAL::Random_points_in_tetrahedral_mesh_boundary_3< C3T3, Creator >

The class `Random_points_in_tetrahedral_mesh_boundary_3` is an input iterator creating points uniformly distributed on the boundary of a tetrahedral mesh of type `Mesh_complex_3_in_triangulation_3`.

The tetrahedral mesh must be valid and unchanged while the generator is used.

Template Parameters

  C3T3 | must be a model of `Mesh_complex_3_in_triangulation_3`

Is model of
  `InputIterator`
  `PointGenerator`

See also
  `CGAL::Random_points_in_disc_2<Point_2, Creator>`
  `CGAL::Random_points_in_cube_3<Point_3, Creator>`
  `CGAL::Random_points_in_triangle_3<Point_3, Creator>`
  `CGAL::Random_points_on_sphere_3<Point_3, Creator>`
  `CGAL::Random_points_in_triangle_mesh_3<Point_3, TriangleMesh>`
  `CGAL::Random_points_in_triangle_mesh_2<Point_2, Triangulation>`
  `CGAL::Random_points_in_tetrahedral_mesh_3<C3T3>`
  `CGAL::Random_points_in_triangles_2<Point_2>`
  `CGAL::Random_points_in_triangles_3<Point_3>`

Examples
  Generator/random_points_on_tetrahedral_mesh_3.cpp.

## Types
typedef std::input_iterator_tag | iterator_category
typedef C3T3::Triangulation::Point_3 | value_type
typedef std::ptrdiff_t | difference_type
typedef const value_type * | pointer
typedef const value_type & | reference

## Functions
| Random_points_in_tetrahedral_mesh_boundary_3 (const C3T3 &c3t3, Random &rnd=get_default_random())
| creates an input iterator `g` generating points of type `Weighted_point_3` uniformly distributed on the mesh.
std::pair< Point_3, typename C3t3::Triangulation::Facet > | point_and_support () const
| returns the last point generated and the facet used to generate that point.

## Constructor & Destructor Documentation

## ◆ Random_points_in_tetrahedral_mesh_boundary_3()

template<class C3T3 , class Creator = Creator_uniform_3< typename Kernel_traits< typename C3t3::Point >::Kernel::RT, typename C3t3::Point >>

CGAL::Random_points_in_tetrahedral_mesh_boundary_3< C3T3, Creator >::Random_points_in_tetrahedral_mesh_boundary_3 | ( | const C3T3 & | c3t3,
|  | Random & | rnd = `get_default_random()`
| ) |  |

creates an input iterator `g` generating points of type `Weighted_point_3` uniformly distributed on the mesh.

Each triangle has a probability to be chosen to hold the point depending on its area.