/////////////////////////////////////////////////////////////////////////////
// Name:        dc.h
// Purpose:     interface of wxDC
// Author:      wxWidgets team
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////


/**
    Logical raster operations which can be used with wxDC::SetLogicalFunction
    and some other wxDC functions (e.g. wxDC::Blit and wxDC::StretchBlit).

    The description of the values below refer to how a generic @e src source pixel
    and the corresponding @e dst destination pixel gets combined together to produce
    the final pixel. E.g. @c wxCLEAR and @c wxSET completely ignore the source
    and the destination pixel and always put zeroes or ones in the final surface.

    Note that not all modes are supported under all platforms. Notably wxGTK3
    and wxMac only support the following modes:
    - wxCOPY
    - wxOR
    - wxNO_OP
    - wxCLEAR
    - wxXOR
    and only support the commonly used @c wxINVERT when the source colour is
    white (as it is implemented using wxCOMPOSITION_DIFF composition mode).
*/
enum wxRasterOperationMode
{
    wxCLEAR,       //!< 0
    wxXOR,         //!< @e src XOR @e dst
    wxINVERT,      //!< NOT @e dst
    wxOR_REVERSE,  //!< @e src OR (NOT @e dst)
    wxAND_REVERSE, //!< @e src AND (NOT @e dst)
    wxCOPY,        //!< @e src
    wxAND,         //!< @e src AND @e dst
    wxAND_INVERT,  //!< (NOT @e src) AND @e dst
    wxNO_OP,       //!< @e dst
    wxNOR,         //!< (NOT @e src) AND (NOT @e dst)
    wxEQUIV,       //!< (NOT @e src) XOR @e dst
    wxSRC_INVERT,  //!< (NOT @e src)
    wxOR_INVERT,   //!< (NOT @e src) OR @e dst
    wxNAND,        //!< (NOT @e src) OR (NOT @e dst)
    wxOR,          //!< @e src OR @e dst
    wxSET          //!< 1
};

/**
    Flood styles used by wxDC::FloodFill.
*/
enum wxFloodFillStyle
{
    /** The flooding occurs until a colour other than the given colour is encountered. */
    wxFLOOD_SURFACE = 1,

    /** The area to be flooded is bounded by the given colour. */
    wxFLOOD_BORDER
};

/**
    The mapping used to transform @e logical units to @e device units.
    See wxDC::SetMapMode.
*/
enum wxMappingMode
{
    /**
        Each logical unit is 1 device pixel.
        This is the default mapping mode for all wxDC-derived classes.
    */
    wxMM_TEXT = 1,

    /** Each logical unit is 1 millimeter. */
    wxMM_METRIC,

    /** Each logical unit is 1/10 of a millimeter. */
    wxMM_LOMETRIC,

    /**
        Each logical unit is 1/20 of a @e "printer point", or 1/1440 of an inch
        (also known as "twip"). Equivalent to about 17.64 micrometers.
    */
    wxMM_TWIPS,

    /**
        Each logical unit is a @e "printer point" i.e.\ 1/72 of an inch.
        Equivalent to about 353 micrometers.
    */
    wxMM_POINTS
};

/**
    Simple collection of various font metrics.

    This object is returned by wxDC::GetFontMetrics().

    @since 2.9.2

    @library{wxcore}
    @category{dc,gdi}
 */
struct wxFontMetrics
{
    /// Constructor initializes all fields to 0.
    wxFontMetrics();

    int height,             ///< Total character height.
        ascent,             ///< Part of the height above the baseline.
        descent,            ///< Part of the height below the baseline.
        internalLeading,    ///< Intra-line spacing.
        externalLeading,    ///< Inter-line spacing.
        averageWidth;       ///< Average font width, a.k.a. "x-width".
};


/**
    Base class for device context not providing any drawing functions.

    Objects of this class can't be created directly, please see wxDC for the
    description of how to create objects of the derived classes.

    Please note that all wxWidgets functions taking parameters of this type
    added before wxWidgets 3.3.0 used to take wxDC instead and that they can
    still be called with wxDC objects, as wxDC inherits from wxReadOnlyDC.

    @since 3.3.0
 */
class wxReadOnlyDC : public wxObject
{
public:
    /**
        Returns @true if the DC is ok to use.
    */
    bool IsOk() const;

    /**
        @name Query capabilities
    */
    ///@{

    /**
       Does the DC support drawing bitmaps?
    */
    bool CanDrawBitmap() const;

    /**
       Does the DC support calculating the size required to draw text?
    */
    bool CanGetTextExtent() const;

    ///@}


    /**
        Returns the factor used for converting logical pixels to physical ones.

        Returns the same value as wxWindow::GetDPIScaleFactor() for the
        device contexts associated with a window and the same value as
        wxBitmap::GetScaleFactor() for the associated bitmap for wxMemoryDC.

        @note Beware that since wxWidgets 3.1.6, this function does _not_ return the same value as
        wxWindow::GetContentScaleFactor() for the device contexts associated
        with the window. Unlike wxWindow method, it always returns the
        effective scale factor instead of always returning 1 on platforms where
        logical pixels are the same as physical ones, such as MSW.

        @since 2.9.5
     */
    double GetContentScaleFactor() const;

    /**
        Returns the depth (number of bits/pixel) of this DC.

        @see wxDisplayDepth()
    */
    int GetDepth() const;

    /**
        Returns the current device origin.

        @see SetDeviceOrigin()
    */
    wxPoint GetDeviceOrigin() const;

    /**
        Gets the current mapping mode for the device context.

        @see SetMapMode()
    */
    wxMappingMode GetMapMode() const;

    /**
        Returns the resolution of the device in pixels per inch.
    */
    wxSize GetPPI() const;

    /**
        Convert DPI-independent pixel values to the value in pixels appropriate
        for the DC.

        See wxWindow::FromDIP(const wxSize& sz) for more info about converting
        device independent pixel values.

        @since 3.1.7
     */
    wxSize FromDIP(const wxSize& sz) const;

    /// @overload
    wxPoint FromDIP(const wxPoint& pt) const;

    /**
        Convert DPI-independent value in pixels to the value in pixels
        appropriate for the DC.

        This is the same as FromDIP(const wxSize& sz) overload, but assumes
        that the resolution is the same in horizontal and vertical directions.

        @since 3.1.7
     */
    int FromDIP(int d) const;

    /**
        Convert pixel values of the current DC to DPI-independent pixel values.

        See wxWindow::ToDIP(const wxSize& sz) for more info about converting
        device independent pixel values.

        @since 3.1.7
     */
    wxSize ToDIP(const wxSize& sz) const;

    /// @overload
    wxPoint ToDIP(const wxPoint& pt) const;

    /**
        Convert pixel values of the current DC to DPI-independent pixel values.

        This is the same as ToDIP(const wxSize& sz) overload, but assumes
        that the resolution is the same in horizontal and vertical directions.

        @since 3.1.7
     */
    int ToDIP(int d) const;

    /**
        Gets the horizontal and vertical extent of this device context in @e device units.
        It can be used to scale graphics to fit the page.

        For example, if @e maxX and @e maxY represent the maximum horizontal
        and vertical 'pixel' values used in your application, the following
        code will scale the graphic to fit on the printer page:

        @code
        wxCoord w, h;
        dc.GetSize(&w, &h);
        double scaleX = (double)(maxX / w);
        double scaleY = (double)(maxY / h);
        dc.SetUserScale(min(scaleX, scaleY),min(scaleX, scaleY));
        @endcode

        @beginWxPerlOnly
        In wxPerl there are two methods instead of a single overloaded
        method:
        - GetSize(): returns a Wx::Size object.
        - GetSizeWH(): returns a 2-element list (width, height).
        @endWxPerlOnly
    */
    void GetSize(wxCoord* width, wxCoord* height) const;

    /**
        @overload
    */
    wxSize GetSize() const;

    /**
        Returns the horizontal and vertical resolution in millimetres.
    */
    void GetSizeMM(wxCoord* width, wxCoord* height) const;

    /**
        @overload
    */
    wxSize GetSizeMM() const;

    /**
        Gets the current user scale factor.

        @beginWxPerlOnly
        In wxPerl this method takes no arguments and return a two
        element array (x, y).
        @endWxPerlOnly

        @see SetUserScale()
    */
    void GetUserScale(double* x, double* y) const;

    /**
        @name Coordinate conversion functions
    */
    ///@{

    /**
        Convert @e device X coordinate to logical coordinate, using the current
        mapping mode, user scale factor, device origin and axis orientation.

        Prefer using DeviceToLogical() instead of this function in the new code.

        @note This function can't work correctly if the current transformation
        matrix set with SetTransformMatrix() has a rotation component,
        DeviceToLogical() must be used instead in this case.
    */
    wxCoord DeviceToLogicalX(wxCoord x) const;

    /**
        Convert @e device X coordinate to relative logical coordinate, using the
        current mapping mode and user scale factor but ignoring the
        axis orientation. Use this for converting a horizontal distance like
        for example a width.

        Prefer using DeviceToLogicalRel() instead of this function in the new
        code.

        @note This function can't work correctly if the current transformation
        matrix set with SetTransformMatrix() has a rotation component,
        DeviceToLogicalRel() must be used instead in this case.
    */
    wxCoord DeviceToLogicalXRel(wxCoord x) const;

    /**
        Converts @e device Y coordinate to logical coordinate, using the current
        mapping mode, user scale factor, device origin and axis orientation.

        Prefer using DeviceToLogical() instead of this function in the new code.

        @note This function can't work correctly if the current transformation
        matrix set with SetTransformMatrix() has a rotation component,
        DeviceToLogical() must be used instead in this case.
    */
    wxCoord DeviceToLogicalY(wxCoord y) const;

    /**
        Convert @e device Y coordinate to relative logical coordinate, using the
        current mapping mode and user scale factor but ignoring the
        axis orientation. Use this for converting a vertical distance like
        for example a height.

        Prefer using DeviceToLogicalRel() instead of this function in the new
        code.

        @note This function can't work correctly if the current transformation
        matrix set with SetTransformMatrix() has a rotation component,
        DeviceToLogicalRel() must be used instead in this case.
    */
    wxCoord DeviceToLogicalYRel(wxCoord y) const;

    /**
        Converts logical X coordinate to device coordinate, using the current
        mapping mode, user scale factor, device origin and axis orientation.

        Prefer using LogicalToDevice() instead of this function in the new code.

        @note This function can't work correctly if the current transformation
        matrix set with SetTransformMatrix() has a rotation component,
        LogicalToDevice() must be used instead in this case.
    */
    wxCoord LogicalToDeviceX(wxCoord x) const;

    /**
        Converts logical X coordinate to relative device coordinate, using the
        current mapping mode and user scale factor but ignoring the
        axis orientation. Use this for converting a horizontal distance like
        for example a width.

        Prefer using LogicalToDeviceRel() instead of this function in the new
        code.

        @note This function can't work correctly if the current transformation
        matrix set with SetTransformMatrix() has a rotation component,
        LogicalToDeviceRel() must be used instead in this case.
    */
    wxCoord LogicalToDeviceXRel(wxCoord x) const;

    /**
        Converts logical Y coordinate to device coordinate, using the current
        mapping mode, user scale factor, device origin and axis orientation.

        Prefer using LogicalToDevice() instead of this function in the new code.

        @note This function can't work correctly if the current transformation
        matrix set with SetTransformMatrix() has a rotation component,
        LogicalToDevice() must be used instead in this case.
    */
    wxCoord LogicalToDeviceY(wxCoord y) const;

    /**
        Converts logical Y coordinate to relative device coordinate, using the
        current mapping mode and user scale factor but ignoring the
        axis orientation. Use this for converting a vertical distance like
        for example a height.

        Prefer using LogicalToDeviceRel() instead of this function in the new
        code.

        @note This function can't work correctly if the current transformation
        matrix set with SetTransformMatrix() has a rotation component,
        LogicalToDeviceRel() must be used instead in this case.
    */
    wxCoord LogicalToDeviceYRel(wxCoord y) const;

    /**
        Converts device (@a x, @a y) coordinates to logical coordinates
        taking into account all applied transformations like the current
        mapping mode, scale factors, device origin, axes orientation,
        affine transformation.

        @since 3.1.5
    */
    wxPoint DeviceToLogical(wxCoord x, wxCoord y) const;

    /**
        @overload

        @since 3.1.5
    */
    wxPoint DeviceToLogical(const wxPoint& pt) const;

    /**
        Converts device @a x, @a y coordinates to relative logical coordinates
        taking into account all applied transformations like the current
        mapping mode, scale factors, affine transformation.
        Use this for converting distances like e.g. width and height.

        @since 3.1.5
    */
    wxSize DeviceToLogicalRel(int x, int y) const;

    /**
        @overload

        @since 3.1.5
    */
    wxSize DeviceToLogicalRel(const wxSize& dim) const;

    /**
        Converts logical (@a x, @a y) coordinates to device coordinates
        taking into account all applied transformations like the current
        mapping mode, scale factors, device origin, axes orientation,
        affine transformation.

        @since 3.1.5
    */
    wxPoint LogicalToDevice(wxCoord x, wxCoord y) const;

    /**
        @overload

        @since 3.1.5
    */
    wxPoint LogicalToDevice(const wxPoint& pt) const;

    /**
        Converts logical @a x, @a y coordinates to relative device coordinates
        taking into account all applied transformations like the current
        mapping mode, scale factors, affine transformation.
        Use this for converting distances like e.g. width and height.

        @since 3.1.5
    */
    wxSize LogicalToDeviceRel(int x, int y) const;

    /**
        @overload

        @since 3.1.5
    */
    wxSize LogicalToDeviceRel(const wxSize& dim) const;

    /**
        Sets the x and y axis orientation (i.e.\ the direction from lowest to
        highest values on the axis). The default orientation is x axis from
        left to right and y axis from top down.

        @param xLeftRight
            True to set the x axis orientation to the natural left to right
            orientation, @false to invert it.
        @param yBottomUp
            True to set the y axis orientation to the natural bottom up
            orientation, @false to invert it.
    */
    void SetAxisOrientation(bool xLeftRight, bool yBottomUp);

    /**
        Sets the device origin (i.e.\ the origin in pixels after scaling has
        been applied). This function may be useful in Windows printing
        operations for placing a graphic on a page.
    */
    void SetDeviceOrigin(wxCoord x, wxCoord y);

    /**
        The mapping mode of the device context defines the unit of measurement
        used to convert @e logical units to @e device units.

        Note that in X, text drawing isn't handled consistently with the mapping mode;
        a font is always specified in point size. However, setting the user scale (see
        SetUserScale()) scales the text appropriately. In Windows, scalable
        TrueType fonts are always used; in X, results depend on availability of
        fonts, but usually a reasonable match is found.

        The coordinate origin is always at the top left of the screen/printer.

        Drawing to a Windows printer device context uses the current mapping
        mode, but mapping mode is currently ignored for PostScript output.
    */
    void SetMapMode(wxMappingMode mode);

    /**
        Sets the user scaling factor, useful for applications which require
        'zooming'.
    */
    void SetUserScale(double xScale, double yScale);

    /**
        Set the scale to use for translating wxDC coordinates to the physical
        pixels.

        The effect of calling this function is similar to that of calling
        SetUserScale().
     */
    void SetLogicalScale(double x, double y);

    /**
        Return the scale set by the last call to SetLogicalScale().
     */
    void GetLogicalScale(double *x, double *y) const;

    /**
        Change the offset used for translating wxDC coordinates.

        @see SetLogicalOrigin(), SetDeviceOrigin()
     */
    void SetLogicalOrigin(wxCoord x, wxCoord y);

    /**
        Return the coordinates of the logical point (0, 0).

        @see SetLogicalOrigin()
     */
    void GetLogicalOrigin(wxCoord *x, wxCoord *y) const;

    /// @overload
    wxPoint GetLogicalOrigin() const;

    ///@}

    /**
        @name Transformation matrix

        See the notes about the availability of these functions in the class
        documentation.
    */
    ///@{

    /**
        Check if the use of transformation matrix is supported by the current
        system.

        This function returns @true for MSW and GTK+ 3 platforms and since
        3.1.1 also for wxGCDC in all ports.

        @since 2.9.2
    */
    bool CanUseTransformMatrix() const;

    /**
        Set the transformation matrix.

        If transformation matrix is supported on the current system, the
        specified @a matrix will be used to transform between wxDC and physical
        coordinates. Otherwise the function returns @false and doesn't change
        the coordinate mapping.

        @since 2.9.2
    */
    bool SetTransformMatrix(const wxAffineMatrix2D& matrix);

    /**
        Return the transformation matrix used by this device context.

        By default the transformation matrix is the identity matrix.

        @since 2.9.2
    */
    wxAffineMatrix2D GetTransformMatrix() const;

    /**
        Revert the transformation matrix to identity matrix.

        @since 2.9.2
    */
    void ResetTransformMatrix();

    ///@}


    /**
        @name Text/character extent functions
    */
    ///@{

    /**
        Gets the character height of the currently set font.
    */
    wxCoord GetCharHeight() const;

    /**
        Gets the average character width of the currently set font.
    */
    wxCoord GetCharWidth() const;

    /**
        Returns the various font characteristics.

        This method allows retrieving some of the font characteristics not
        returned by GetTextExtent(), notably internal leading and average
        character width.

        Currently this method returns correct results only under wxMSW, in the
        other ports the internal leading will always be 0 and the average
        character width will be computed as the width of the character 'x'.

        @since 2.9.2
     */
    wxFontMetrics GetFontMetrics() const;

    /**
        Gets the dimensions of the string using the currently selected font.
        @a string is the text string to measure, @e heightLine, if non @NULL,
        is where to store the height of a single line.

        The text extent is set in the given @a w and @a h pointers.

        If the optional parameter @a font is specified and valid, then it is
        used for the text extent calculation, otherwise the currently selected
        font is used.

        If @a string is empty, its horizontal extent is 0 but, for convenience
        when using this function for allocating enough space for a possibly
        multi-line string, its vertical extent is the same as the height of an
        empty line of text. Please note that this behaviour differs from that
        of GetTextExtent().

        @note This function works with both single-line and multi-line strings.

        @beginWxPerlOnly
        In wxPerl this method is implemented as
        GetMultiLineTextExtent(string, font = undef) returning a
        3-element list (width, height, line_height)
        @endWxPerlOnly

        @see wxFont, SetFont(), GetPartialTextExtents(), GetTextExtent()
    */
    void GetMultiLineTextExtent(const wxString& string, wxCoord* w,
                                wxCoord* h,
                                wxCoord* heightLine = nullptr,
                                const wxFont* font = nullptr) const;
    /**
        Gets the dimensions of the string using the currently selected font.
        @a string is the text string to measure.

        @return The text extent as a wxSize object.

        @note This function works with both single-line and multi-line strings.

        @beginWxPerlOnly
        Not supported by wxPerl.
        @endWxPerlOnly

        @see wxFont, SetFont(), GetPartialTextExtents(), GetTextExtent()
    */
    wxSize GetMultiLineTextExtent(const wxString& string) const;

    /**
        Fills the @a widths array with the widths from the beginning of @a text
        to the corresponding character of @a text. The generic version simply
        builds a running total of the widths of each character using
        GetTextExtent(), however if the various platforms have a native API
        function that is faster or more accurate than the generic
        implementation then it should be used instead.

        @beginWxPerlOnly
        In wxPerl this method only takes the @a text parameter and
        returns the widths as a list of integers.
        @endWxPerlOnly

        @see GetMultiLineTextExtent(), GetTextExtent()
    */
    bool GetPartialTextExtents(const wxString& text,
                               wxArrayInt& widths) const;

    /**
        Gets the dimensions of the string using the currently selected font.
        @a string is the text string to measure, @a descent is the dimension
        from the baseline of the font to the bottom of the descender, and
        @a externalLeading is any extra vertical space added to the font by the
        font designer (usually is zero).

        The text extent is returned in @a w and @a h pointers (if they are
        non-@NULL) or as a wxSize object depending on which version of this
        function is used.

        If the optional parameter @a font is specified and valid, then it is
        used for the text extent calculation. Otherwise the currently selected
        font is.

        If @a string is empty, its extent is 0 in both directions, as expected.

        @note This function only works with single-line strings.

        @beginWxPerlOnly
        In wxPerl this method is implemented as GetTextExtent(string,
        font = undef) returning a 4-element list (width, height,
        descent, externalLeading)
        @endWxPerlOnly

        @see wxFont, SetFont(), GetPartialTextExtents(),
             GetMultiLineTextExtent()
    */
    void GetTextExtent(const wxString& string, wxCoord* w, wxCoord* h,
                       wxCoord* descent = nullptr,
                       wxCoord* externalLeading = nullptr,
                       const wxFont* font = nullptr) const;

    /**
        @overload


        @beginWxPerlOnly
        Not supported by wxPerl.
        @endWxPerlOnly
    */
    wxSize GetTextExtent(const wxString& string) const;

    ///@}

    /**
        Gets the current font.

        Notice that even although each device context object has some default font
        after creation, this method would return a ::wxNullFont initially and only
        after calling SetFont() a valid font is returned.
    */
    const wxFont& GetFont() const;

    /**
        Gets the current layout direction of the device context. On platforms
        where RTL layout is supported, the return value will either be
        @c wxLayout_LeftToRight or @c wxLayout_RightToLeft. If RTL layout is
        not supported, the return value will be @c wxLayout_Default.

        @see SetLayoutDirection()
    */
    wxLayoutDirection GetLayoutDirection() const;

    /**
        Sets the current font for the DC.

        The @a font parameter should be valid, although in wxMSW port (only)
        the argument ::wxNullFont is also accepted and resets the device
        context font to the default value used by the system (which is not
        generally useful).

        @see wxFont
    */
    void SetFont(const wxFont& font);

    /**
        Sets the current layout direction for the device context.

        @param dir
           May be either @c wxLayout_Default, @c wxLayout_LeftToRight or
           @c wxLayout_RightToLeft.

        @see GetLayoutDirection()
    */
    void SetLayoutDirection(wxLayoutDirection dir);
};

/**
    @class wxDC

    A wxDC is a @e "device context" onto which graphics and text can be drawn.
    It is intended to represent different output devices and offers a common
    abstract API for drawing on any of them.

    wxDC also provides functions for coordinate transformation and computing
    text metrics and extends that are inherited from its base class wxReadOnlyDC.

    wxWidgets offers an alternative drawing API based on the modern drawing
    backends GDI+, CoreGraphics, Cairo and Direct2D. See wxGraphicsContext,
    wxGraphicsRenderer and related classes. There is also a wxGCDC linking
    the APIs by offering the wxDC API on top of a wxGraphicsContext.

    wxDC is an abstract base class and cannot be created directly.
    Use wxPaintDC for drawing on screen, wxMemoryDC for off-screen drawing or
    wxPrinterDC for printing (the remaining drawing contexts wxClientDC,
    wxWindowDC and wxScreenDC are deprecated and don't work on all platforms
    any longer). Notice that wxPaintDC uses the window font and colours
    by default (starting with wxWidgets 2.9.0) but the other device context
    classes use system-default values so you always must set the appropriate
    fonts and colours before using them.

    In addition to the classes listed above, you can use wxInfoDC which can
    only provide information about the device context but not draw on it. This
    class is useful when you need a device context associated with a window
    outside of the paint event handler, i.e. when wxPaintDC can't be used.

    In addition to the versions of the methods documented below, there
    are also versions which accept single wxPoint parameter instead
    of the two wxCoord ones or wxPoint and wxSize instead of the four
    wxCoord parameters.

    In wxWidgets 3.3.0 the new wxReadOnlyDC class was extracted from wxDC: it
    contains all the functions that don't actually draw on the device context,
    but just return information about it. This class should be rarely used
    directly, but some function that used to take wxDC argument but didn't need
    to modify it, now accept wxReadOnlyDC instead to make this fact explicit,
    and such functions can now also be called with wxInfoDC objects as
    arguments.

    Although copying wxDC objects is not allowed because it wouldn't make
    sense, objects of wxDC-derived classes can be moved, in C++ sense, allowing
    to return them from functions since wxWidgets 3.3.2.

    @section dc_units Device and logical units

    In the wxDC context there is a distinction between @e logical units and @e device units.

    @b Device units are the units native to the particular device; e.g. for a screen,
    a device unit is a @e pixel. For a printer, the device unit is defined by the
    resolution of the printer (usually given in @c DPI: dot-per-inch).

    All wxDC functions use instead @b logical units, unless where explicitly
    stated. Logical units are arbitrary units mapped to device units using
    the current mapping mode (see wxDC::SetMapMode).

    This mechanism allows reusing the same code which prints on e.g. a window
    on the screen to print on e.g. a paper.


    @section dc_alpha_support Support for Transparency / Alpha Channel

    In general wxDC methods don't support alpha transparency and the alpha
    component of wxColour is simply ignored and you need to use wxGraphicsContext
    for full transparency support. There are, however, a few exceptions: first,
    under macOS and GTK+ 3 colours with alpha channel are supported in all the normal
    wxDC-derived classes as they use wxGraphicsContext internally. Second,
    under all platforms wxSVGFileDC also fully supports alpha channel. In both
    of these cases the instances of wxPen or wxBrush that are built from
    wxColour use the colour's alpha values when stroking or filling.


    @section dc_transform_support Support for Transformation Matrix

    On some platforms (currently under MSW, GTK+ 3, macOS) wxDC has support for
    applying an arbitrary affine transformation matrix to its coordinate system
    (since 3.1.1 this feature is also supported by wxGCDC in all ports).
    Call CanUseTransformMatrix() to check if this support is available and then
    call SetTransformMatrix() if it is. If the transformation matrix is not
    supported, SetTransformMatrix() always simply returns @c false and doesn't
    do anything.

    This feature is only available when @c wxUSE_DC_TRANSFORM_MATRIX build
    option is enabled.


    @library{wxcore}
    @category{dc,gdi}

    @see @ref overview_dc, wxGraphicsContext, wxDCFontChanger, wxDCTextColourChanger,
         wxDCPenChanger, wxDCBrushChanger, wxDCClipper

    @todo Precise definition of default/initial state.
    @todo Pixelwise definition of operations (e.g. last point of a line not
          drawn).
*/
class wxDC : public wxReadOnlyDC
{
public:
    /**
        Gets the current logical function.

        @see SetLogicalFunction()
    */
    wxRasterOperationMode GetLogicalFunction() const;

    /**
        Gets in @a colour the colour at the specified location.

        This method isn't available for wxPostScriptDC or wxMetafileDC nor for
        any DC in wxOSX port and simply returns @false there.

        @note Setting a pixel can be done using DrawPoint().

        @note This method shouldn't be used with wxPaintDC as accessing the DC
        while drawing can result in unexpected results, notably in wxGTK.

        @note This method can only be used with wxMemoryDC under wxQt.
    */
    bool GetPixel(wxCoord x, wxCoord y, wxColour* colour) const;

    /**
        Sets the current logical function for the device context.

        @note This function is not fully supported in all ports, due to the
        limitations of the underlying drawing model. Notably, @c wxINVERT which
        was commonly used for drawing rubber bands or other moving outlines in
        the past, is not, and will not, be supported by wxGTK3 and wxMac. The
        suggested alternative is to draw temporarily objects normally and
        refresh the (affected part of the) window to remove them later.

        It determines how a @e source pixel (from a pen or brush colour, or source
        device context if using Blit()) combines with a @e destination pixel in
        the current device context.
        Text drawing is not affected by this function.

        See ::wxRasterOperationMode enumeration values for more info.

        The default is @c wxCOPY, which simply draws with the current colour.
        The others combine the current colour and the background using a logical
        operation.
    */
    void SetLogicalFunction(wxRasterOperationMode function);

    /**
        If this is a window DC or memory DC, assigns the given palette to the
        window or bitmap associated with the DC. If the argument is
        ::wxNullPalette, the current palette is selected out of the device
        context, and the original palette restored.

        @see wxPalette
    */
    void SetPalette(const wxPalette& palette);


    /**
        @name Drawing functions
    */
    ///@{

    /**
        Clears the device context using the current background brush.

        Note that SetBackground() method must be used to set the brush used by
        Clear(), the brush used for filling the shapes set by SetBrush() is
        ignored by it.

        If no background brush was set, solid white brush is used to clear the
        device context.
    */
    void Clear();

    /**
        Draws an arc from the given start to the given end point.

        @note DrawEllipticArc() has more clear semantics and it is recommended
        to use it instead of this function.

        The arc drawn is an arc of the circle centered at (@a xc, @a yc). Its
        start point is (@a xStart, @a yStart) whereas its end point is the
        point of intersection of the line passing by (@a xc, @a yc) and (@a
        xEnd, @a yEnd) with the circle passing by (@a xStart, @a yStart).

        The arc is drawn in a counter-clockwise direction between the start and
        the end points.

        The current pen is used for the outline and the current brush for
        filling the shape. Notice that unless the brush is transparent, the
        lines connecting the centre of the circle to the end points of the arc
        are drawn as well.
    */
    void DrawArc(wxCoord xStart, wxCoord yStart, wxCoord xEnd, wxCoord yEnd,
                 wxCoord xc, wxCoord yc);

    /**
        @overload
    */
    void DrawArc(const wxPoint& ptStart, const wxPoint& ptEnd, const wxPoint& centre);

    /**
        Draw a bitmap on the device context at the specified point. If
        @a useMask is @true and the bitmap has a transparency mask, the
        bitmap will be drawn transparently.

        When drawing a mono-bitmap, the current text foreground colour will be
        used to draw the foreground of the bitmap (all bits set to 1), and the
        current text background colour to draw the background (all bits set to
        0).

        @see SetTextForeground(), SetTextBackground(), wxMemoryDC
    */
    void DrawBitmap(const wxBitmap& bitmap, wxCoord x, wxCoord y,
                    bool useMask = false);

    /**
        @overload
    */
    void DrawBitmap(const wxBitmap &bmp, const wxPoint& pt,
                    bool useMask = false);

    /**
        Draws a check mark inside the given rectangle.
    */
    void DrawCheckMark(wxCoord x, wxCoord y, wxCoord width, wxCoord height);

    /**
        @overload
    */
    void DrawCheckMark(const wxRect& rect);

    /**
        Draws a circle with the given centre and radius.

        @see DrawEllipse()
    */
    void DrawCircle(wxCoord x, wxCoord y, wxCoord radius);

    /**
        @overload
    */
    void DrawCircle(const wxPoint& pt, wxCoord radius);

    /**
        Draws an ellipse contained in the rectangle specified either with the
        given top left corner and the given size or directly. The current pen
        is used for the outline and the current brush for filling the shape.

        @see DrawCircle()
    */
    void DrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);

    /**
        @overload
    */
    void DrawEllipse(const wxPoint& pt, const wxSize& size);

    /**
        @overload
    */
    void DrawEllipse(const wxRect& rect);

    /**
        Draws an arc of an ellipse. The current pen is used for drawing the arc
        and the current brush is used for drawing the pie.

        @a x and @a y specify the x and y coordinates of the upper-left corner
        of the rectangle that contains the ellipse.

        @a width and @a height specify the width and height of the rectangle
        that contains the ellipse.

        @a start and @a end specify the end points of the arc relative to
        the three-o'clock position from the center of the rectangle. Angles are
        specified in degrees with 0 degree angle corresponding to the positive
        horizontal axis (3 o'clock) direction.

        Independently of whether @a start is greater than or less than @a end,
        the arc is drawn in the counter-clockwise direction. Also, if @a start
        is equal to @e end, a complete ellipse is drawn.

        Notice that unlike DrawArc(), this function does not draw the lines to
        the arc ends, even when using non-transparent brush.
    */
    void DrawEllipticArc(wxCoord x, wxCoord y, wxCoord width, wxCoord height,
                          double start, double end);

    /**
        @overload
    */
    void DrawEllipticArc(const wxPoint& pt, const wxSize& sz,
                         double sa, double ea);

    /**
        Draw an icon on the display (does nothing if the device context is
        PostScript). This can be the simplest way of drawing bitmaps on a
        window.
    */
    void DrawIcon(const wxIcon& icon, wxCoord x, wxCoord y);

    /**
        @overload
    */
    void DrawIcon(const wxIcon& icon, const wxPoint& pt);

    /**
        Draw optional bitmap and the text into the given rectangle and aligns
        it as specified by alignment parameter; it also will emphasize the
        character with the given index if it is != -1 and return the bounding
        rectangle if required.
    */
    void DrawLabel(const wxString& text, const wxBitmap& bitmap,
                   const wxRect& rect,
                   int alignment = wxALIGN_LEFT | wxALIGN_TOP,
                   int indexAccel = -1, wxRect* rectBounding = nullptr);

    /**
        @overload
    */
    void DrawLabel(const wxString& text, const wxRect& rect,
                   int alignment = wxALIGN_LEFT | wxALIGN_TOP,
                   int indexAccel = -1);

    /**
        Draws a line from the first point to the second. The current pen is
        used for drawing the line. Note that the point (@a x2, @a y2) is not
        part of the line and is not drawn by this function (this is consistent
        with the behaviour of many other toolkits).
    */
    void DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);

    /**
        @overload
    */
    void DrawLine(const wxPoint& pt1, const wxPoint& pt2);

    /**
        Draws lines using an array of points of size @a n adding the optional
        offset coordinate. The current pen is used for drawing the lines.

        @beginWxPerlOnly
        Not supported by wxPerl.
        @endWxPerlOnly
    */
    void DrawLines(int n, const wxPoint points[], wxCoord xoffset = 0,
                   wxCoord yoffset = 0);
    /**
        This method uses a list of wxPoints, adding the optional offset
        coordinate. The programmer is responsible for deleting the list of
        points.

        @beginWxPerlOnly
        The wxPerl version of this method accepts
        as its first parameter a reference to an array
        of wxPoint objects.
        @endWxPerlOnly
    */
    void DrawLines(const wxPointList* points,
                   wxCoord xoffset = 0, wxCoord yoffset = 0);

    /**
        Draws a point using the color of the current pen. Note that the other
        properties of the pen are not used, such as width.
    */
    void DrawPoint(wxCoord x, wxCoord y);

    /**
        @overload
    */
    void DrawPoint(const wxPoint& pt);

    /**
        Draws a filled polygon using an array of points of size @a n, adding
        the optional offset coordinate. The first and last points are
        automatically closed.

        The last argument specifies the fill rule: @b wxODDEVEN_RULE (the
        default) or @b wxWINDING_RULE.

        The current pen is used for drawing the outline, and the current brush
        for filling the shape. Using a transparent brush suppresses filling.

        @beginWxPerlOnly
        Not supported by wxPerl.
        @endWxPerlOnly
    */
    void DrawPolygon(int n, const wxPoint points[], wxCoord xoffset = 0,
                     wxCoord yoffset = 0,
                     wxPolygonFillMode fill_style = wxODDEVEN_RULE);
    /**
        This method draws a filled polygon using a list of wxPoints, adding the
        optional offset coordinate. The first and last points are automatically
        closed.

        The last argument specifies the fill rule: @b wxODDEVEN_RULE (the
        default) or @b wxWINDING_RULE.

        The current pen is used for drawing the outline, and the current brush
        for filling the shape. Using a transparent brush suppresses filling.

        The programmer is responsible for deleting the list of points.

        @beginWxPerlOnly
        The wxPerl version of this method accepts
        as its first parameter a reference to an array
        of wxPoint objects.
        @endWxPerlOnly
    */
    void DrawPolygon(const wxPointList* points,
                     wxCoord xoffset = 0, wxCoord yoffset = 0,
                     wxPolygonFillMode fill_style = wxODDEVEN_RULE);

    /**
        Draws two or more filled polygons using an array of @a points, adding
        the optional offset coordinates.

        Notice that for the platforms providing a native implementation of this
        function (Windows and PostScript-based wxDC currently), this is more
        efficient than using DrawPolygon() in a loop.

        @a n specifies the number of polygons to draw, the array @e count of
        size @a n specifies the number of points in each of the polygons in the
        @a points array.

        The last argument specifies the fill rule: @b wxODDEVEN_RULE (the
        default) or @b wxWINDING_RULE.

        The current pen is used for drawing the outline, and the current brush
        for filling the shape. Using a transparent brush suppresses filling.

        The polygons maybe disjoint or overlapping. Each polygon specified in a
        call to DrawPolyPolygon() must be closed. Unlike polygons created by
        the DrawPolygon() member function, the polygons created by this
        method are not closed automatically.
    */
    void DrawPolyPolygon(int n, const int count[], const wxPoint points[],
                         wxCoord xoffset = 0, wxCoord yoffset = 0,
                         wxPolygonFillMode fill_style = wxODDEVEN_RULE);

    /**
        Draws a rectangle with the given corner coordinate and size.

        Normally, @a x and @a y specify the top left corner coordinates and
        both @a width and @a height are positive, however they are also allowed
        to be negative, in which case the corresponding corner coordinate
        refers to the right or bottom corner instead.

        The current pen is used for the outline and the current brush
        for filling the shape.  Special case:  If the current pen is
        transparent, then the current brush is used for the entire rectangle.
    */
    void DrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);

    /**
        @overload
    */
    void DrawRectangle(const wxPoint& pt, const wxSize& sz);

    /**
        @overload
    */
    void DrawRectangle(const wxRect& rect);

    /**
        Draws the text rotated by @a angle degrees
        (positive angles are counterclockwise; the full angle is 360 degrees).

        Notice that, as with DrawText(), the @a text can contain multiple lines
        separated by the new line (@c '\\n') characters.

        @note Under MSW only TrueType fonts can be drawn by this function. In
              particular, a font different from @c wxNORMAL_FONT should be used
              as the latter is not a TrueType font. @c wxSWISS_FONT is an
              example of a font which is.

        @see DrawText()
    */
    void DrawRotatedText(const wxString& text, wxCoord x, wxCoord y,
                         double angle);

    /**
        @overload
    */
    void DrawRotatedText(const wxString& text, const wxPoint& point,
                         double angle);

    /**
        Draws a rectangle with the given top left corner, and with the given
        size. The corners are quarter-circles using the given radius. The
        current pen is used for the outline and the current brush for filling
        the shape.

        If @a radius is positive, the value is assumed to be the radius of the
        rounded corner. If @a radius is negative, the absolute value is assumed
        to be the @e proportion of the smallest dimension of the rectangle.
        This means that the corner can be a sensible size relative to the size
        of the rectangle, and also avoids the strange effects X produces when
        the corners are too big for the rectangle.
    */
    void DrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord width,
                              wxCoord height, double radius);

    /**
        @overload
    */
    void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz,
                              double radius);

    /**
        @overload
    */
    void DrawRoundedRectangle(const wxRect& rect, double radius);

    /**
        Draws a spline between all given points using the current pen.

        The number of points must be at least 2 for the spline to be drawn.

        @note Drawn curve is not an interpolating curve - it does not go
        through all points. It may be considered a smoothing curve.

        @beginWxPerlOnly
        Not supported by wxPerl.
        @endWxPerlOnly

        @image html drawing-spline.png
    */
    void DrawSpline(int n, const wxPoint points[]);

    /**
        @overload


        @beginWxPerlOnly
        The wxPerl version of this method accepts
        as its first parameter a reference to an array
        of wxPoint objects.
        @endWxPerlOnly
    */
    void DrawSpline(const wxPointList* points);

    /**
        @overload


        @beginWxPerlOnly
        Not supported by wxPerl.
        @endWxPerlOnly
    */
    void DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2,
                    wxCoord x3, wxCoord y3);

    /**
        Draws a text string at the specified point, using the current text
        font, and the current text foreground and background colours.

        The coordinates refer to the top-left corner of the rectangle bounding
        the string. See GetTextExtent() for how to get the dimensions of a text
        string, which can be used to position the text more precisely and
        DrawLabel() if you need to align the string differently.

        Starting from wxWidgets 2.9.2 @a text parameter can be a multi-line
        string, i.e. contain new line characters, and will be rendered
        correctly.

        @note The current @ref GetLogicalFunction() "logical function" is
              ignored by this function.
    */
    void DrawText(const wxString& text, wxCoord x, wxCoord y);

    /**
        @overload
    */
    void DrawText(const wxString& text, const wxPoint& pt);

    /**
        Fill the area specified by rect with a radial gradient, starting from
        @a initialColour at the centre of the circle and fading to
        @a destColour on the circle outside.

        The circle is placed at the centre of @a rect.

        @note Currently this function is very slow, don't use it for real-time
              drawing.
    */
    void GradientFillConcentric(const wxRect& rect,
                                const wxColour& initialColour,
                                const wxColour& destColour);

    /**
        Fill the area specified by rect with a radial gradient, starting from
        @a initialColour at the centre of the circle and fading to
        @a destColour on the circle outside.

        @a circleCenter are the relative coordinates of centre of the circle in
        the specified @a rect.

        @note Currently this function is very slow, don't use it for real-time
              drawing.
    */
    void GradientFillConcentric(const wxRect& rect,
                                const wxColour& initialColour,
                                const wxColour& destColour,
                                const wxPoint& circleCenter);

    /**
        Fill the area specified by @a rect with a linear gradient, starting
        from @a initialColour and eventually fading to @e destColour.

        The @a nDirection specifies the direction of the colour change, default is
        to use @a initialColour on the left part of the rectangle and
        @a destColour on the right one.
    */
    void GradientFillLinear(const wxRect& rect, const wxColour& initialColour,
                            const wxColour& destColour,
                            wxDirection nDirection = wxRIGHT);

    /**
        Flood fills the device context starting from the given point, using
        the current brush colour, and using a style:

        - wxFLOOD_SURFACE: The flooding occurs until a colour other than the
          given colour is encountered.
        - wxFLOOD_BORDER: The area to be flooded is bounded by the given
          colour.

        Currently this method is not implemented in wxOSX and does nothing
        there.

        @return @false if the operation failed.

        @note The present implementation for non-Windows platforms may fail to
              find colour borders if the pixels do not match the colour
              exactly. However the function will still return @true.

        @note This method shouldn't be used with wxPaintDC under non-Windows
              platforms as it uses GetPixel() internally and this may give
              wrong results, notably in wxGTK. If you need to flood fill
              wxPaintDC, create a temporary wxMemoryDC, flood fill it and then
              blit it to, or draw as a bitmap on, wxPaintDC. See the example of
              doing this in the drawing sample and wxBufferedPaintDC class.
    */
    bool FloodFill(wxCoord x, wxCoord y, const wxColour& colour,
                   wxFloodFillStyle style = wxFLOOD_SURFACE);

    /**
        @overload
    */
    bool FloodFill(const wxPoint& pt, const wxColour& col,
                   wxFloodFillStyle style = wxFLOOD_SURFACE);

    /**
        Displays a cross hair using the current pen. This is a vertical and
        horizontal line the height and width of the window, centred on the
        given point.
    */
    void CrossHair(wxCoord x, wxCoord y);

    /**
        @overload
    */
    void CrossHair(const wxPoint& pt);

    ///@}


    /**
        @name Clipping region functions
    */
    ///@{

    /**
        Destroys the current clipping region so that none of the DC is clipped.

        @see SetClippingRegion()
    */
    void DestroyClippingRegion();

    /**
        Gets the rectangle surrounding the current clipping region.
        If no clipping region is set this function returns the extent
        of the device context.

        @remarks
        Clipping region is given in logical coordinates.

        @param x If non-null, filled in with the logical horizontal coordinate
            of the top left corner of the clipping region if the function
            returns true or 0 otherwise.
        @param y If non-null, filled in with the logical vertical coordinate
            of the top left corner of the clipping region if the function
            returns true or 0 otherwise.
        @param width If non-null, filled in with the width of the clipping
            region if the function returns true or the device context width
            otherwise.
        @param height If non-null, filled in with the height of the clipping
            region if the function returns true or the device context height
            otherwise.
        @return @true if there is a clipping region or @false if there is no
            active clipping region (note that this return value is available
            only since wxWidgets 3.1.2, this function didn't return anything in
            the previous versions).
    */
    bool GetClippingBox(wxCoord *x, wxCoord *y, wxCoord *width, wxCoord *height) const;

    /**
        @overload
    */
    bool GetClippingBox(wxRect& rect) const;

    /**
        Sets the clipping region for this device context to the intersection of
        the given region described by the parameters of this method and the
        previously set clipping region.

        The clipping region is an area to which drawing is restricted. Possible
        uses for the clipping region are for clipping text or for speeding up
        window redraws when only a known area of the screen is damaged.

        @remarks
        - Clipping region should be given in logical coordinates.

        - Calling this function can only make the clipping region smaller,
        never larger.

        - You need to call DestroyClippingRegion() first if you want to set
        the clipping region exactly to the region specified.

        - If resulting clipping region is empty, then all drawing on the DC is
        clipped out (all changes made by drawing operations are masked out).

        @see DestroyClippingRegion(), wxRegion
    */
    void SetClippingRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height);

    /**
        @overload
    */
    void SetClippingRegion(const wxPoint& pt, const wxSize& sz);

    /**
        @overload
    */
    void SetClippingRegion(const wxRect& rect);

    /**
        Sets the clipping region for this device context.

        Unlike SetClippingRegion(), this function works with physical
        coordinates and not with the logical ones.
     */
    void SetDeviceClippingRegion(const wxRegion& region);

    ///@}


    /**
        @name Text properties functions
    */
    ///@{

    /**
        Returns the current background mode: @c wxBRUSHSTYLE_SOLID or @c wxBRUSHSTYLE_TRANSPARENT.

        @see SetBackgroundMode()
    */
    int GetBackgroundMode() const;

    /**
        Gets the current text background colour.

        @see SetTextBackground()
    */
    const wxColour& GetTextBackground() const;

    /**
        Gets the current text foreground colour.

        @see SetTextForeground()
    */
    const wxColour& GetTextForeground() const;

    /**
        Change the current background mode.

        This setting determines whether text will be drawn with a background
        colour or not.

        Default is @c wxBRUSHSTYLE_TRANSPARENT, i.e. text background is not
        drawn.

        @param mode one of @c wxBRUSHSTYLE_SOLID and @c wxBRUSHSTYLE_TRANSPARENT.
    */
    void SetBackgroundMode(int mode);

    /**
        Sets the current text background colour for the DC.
    */
    void SetTextBackground(const wxColour& colour);

    /**
        Sets the current text foreground colour for the DC.

        @see wxMemoryDC for the interpretation of colours when drawing into a
             monochrome bitmap.
    */
    void SetTextForeground(const wxColour& colour);

    ///@}


    /**
        @name Bounding box functions

        By default, wxDC maintains the coordinates of the bounding box
        containing all the drawing operations performed on it. This can be
        useful to determine the area of the DC that was modified, for example
        to optimize the redrawing of a window.

        If the application code doesn't need this information, it can save some
        time by calling DisableAutomaticBoundingBoxUpdates() to disable the
        default behaviour. Note that even in this case, the bounding box can
        still be updated by calling CalcBoundingBox() manually, but it won't be
        done automatically by the drawing functions.
    */
    ///@{

    /**
        Disable automatic bounding box updates.

        Such updates are enabled by default but can be disabled to make the
        drawing functions slightly faster.

        @see AreAutomaticBoundingBoxUpdatesEnabled()

        @since 3.3.2
     */
    void DisableAutomaticBoundingBoxUpdates();

    /**
        Check if automatic bounding box updates are performed.

        Returns @true if the automatic bounding box updates are enabled (this
        is the default) or @false if they are disabled.

        @see DisableAutomaticBoundingBoxUpdates()

        @since 3.3.2
    */
    bool AreAutomaticBoundingBoxUpdatesEnabled() const;

    /**
        Adds the specified point to the bounding box which can be retrieved
        with MinX(), MaxX() and MinY(), MaxY() functions.

        @see ResetBoundingBox()
    */
    void CalcBoundingBox(wxCoord x, wxCoord y);

    /**
        Gets the maximum horizontal extent used in drawing commands so far.
    */
    wxCoord MaxX() const;

    /**
        Gets the maximum vertical extent used in drawing commands so far.
    */
    wxCoord MaxY() const;

    /**
        Gets the minimum horizontal extent used in drawing commands so far.
    */
    wxCoord MinX() const;

    /**
        Gets the minimum vertical extent used in drawing commands so far.
    */
    wxCoord MinY() const;

    /**
        Resets the bounding box: after a call to this function, the bounding
        box doesn't contain anything.

        @see CalcBoundingBox()
    */
    void ResetBoundingBox();

    ///@}


    /**
        @name Page and document start/end functions
    */
    ///@{

    /**
        Starts a document (only relevant when outputting to a printer).
        @a message is a message to show while printing.
    */
    bool StartDoc(const wxString& message);

    /**
        Starts a document page (only relevant when outputting to a printer).
    */
    void StartPage();

    /**
        Ends a document (only relevant when outputting to a printer).
    */
    void EndDoc();

    /**
        Ends a document page (only relevant when outputting to a printer).
    */
    void EndPage();

    ///@}


    /**
        @name Bit-Block Transfer operations (blit)
    */
    ///@{

    /**
        Copy from a source DC to this DC.

        With this method you can specify the destination coordinates and the
        size of area to copy which will be the same for both the source and
        target DCs. If you need to apply scaling while copying, use
        StretchBlit().

        Notice that source DC coordinates @a xsrc and @a ysrc are interpreted
        using the current source DC coordinate system, i.e. the scale, origin
        position and axis directions are taken into account when transforming
        them to physical (pixel) coordinates.

        @param xdest
            Destination device context x position.
        @param ydest
            Destination device context y position.
        @param width
            Width of source area to be copied.
        @param height
            Height of source area to be copied.
        @param source
            Source device context.
        @param xsrc
            Source device context x position.
        @param ysrc
            Source device context y position.
        @param logicalFunc
            Logical function to use, see SetLogicalFunction().
        @param useMask
            If @true, Blit does a transparent blit using the mask that is
            associated with the bitmap selected into the source device context.
            The Windows implementation does the following if MaskBlt cannot be
            used:
            <ol>
            <li>Creates a temporary bitmap and copies the destination area into
                it.</li>
            <li>Copies the source area into the temporary bitmap using the
                specified logical function.</li>
            <li>Sets the masked area in the temporary bitmap to BLACK by ANDing
                the mask bitmap with the temp bitmap with the foreground colour
                set to WHITE and the bg colour set to BLACK.</li>
            <li>Sets the unmasked area in the destination area to BLACK by
                ANDing the mask bitmap with the destination area with the
                foreground colour set to BLACK and the background colour set to
                WHITE.</li>
            <li>ORs the temporary bitmap with the destination area.</li>
            <li>Deletes the temporary bitmap.</li>
            </ol>
            This sequence of operations ensures that the source's transparent
            area need not be black, and logical functions are supported.
            @n @b Note: on Windows, blitting with masks can be speeded up
            considerably by compiling wxWidgets with the wxUSE_DC_CACHEING option
            enabled. You can also influence whether MaskBlt or the explicit
            mask blitting code above is used, by using wxSystemOptions and
            setting the @c no-maskblt option to 1.
        @param xsrcMask
            Source x position on the mask. If both xsrcMask and ysrcMask are
            @c -1, xsrc and ysrc will be assumed for the mask source position.
            Currently only implemented on Windows.
        @param ysrcMask
            Source y position on the mask. If both xsrcMask and ysrcMask are
            @c -1, xsrc and ysrc will be assumed for the mask source position.
            Currently only implemented on Windows.

        @remarks There is partial support for Blit() in wxPostScriptDC, under X.

        @see StretchBlit(), wxMemoryDC, wxBitmap, wxMask
    */
    bool Blit(wxCoord xdest, wxCoord ydest, wxCoord width,
              wxCoord height, wxDC* source, wxCoord xsrc, wxCoord ysrc,
              wxRasterOperationMode logicalFunc = wxCOPY, bool useMask = false,
              wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord);

    /**
        Copy from a source DC to this DC possibly changing the scale.

        Unlike Blit(), this method allows specifying different source and
        destination region sizes, meaning that it can stretch or shrink it
        while copying. The same can be achieved by changing the scale of the
        source or target DC but calling this method is simpler and can also be
        more efficient if the platform provides a native implementation of it.

        The meaning of its other parameters is the same as with Blit(), in
        particular all source coordinates are interpreted using the source DC
        coordinate system, i.e. are affected by its scale, origin translation
        and axis direction.

        @param xdest
            Destination device context x position.
        @param ydest
            Destination device context y position.
        @param dstWidth
            Width of destination area.
        @param dstHeight
            Height of destination area.
        @param source
            Source device context.
        @param xsrc
            Source device context x position.
        @param ysrc
            Source device context y position.
        @param srcWidth
            Width of source area to be copied.
        @param srcHeight
            Height of source area to be copied.
        @param logicalFunc
            Logical function to use, see SetLogicalFunction().
        @param useMask
            If @true, Blit does a transparent blit using the mask that is
            associated with the bitmap selected into the source device context.
            The Windows implementation does the following if MaskBlt cannot be
            used:
            <ol>
            <li>Creates a temporary bitmap and copies the destination area into
                it.</li>
            <li>Copies the source area into the temporary bitmap using the
                specified logical function.</li>
            <li>Sets the masked area in the temporary bitmap to BLACK by ANDing
                the mask bitmap with the temp bitmap with the foreground colour
                set to WHITE and the bg colour set to BLACK.</li>
            <li>Sets the unmasked area in the destination area to BLACK by
                ANDing the mask bitmap with the destination area with the
                foreground colour set to BLACK and the background colour set to
                WHITE.</li>
            <li>ORs the temporary bitmap with the destination area.</li>
            <li>Deletes the temporary bitmap.</li>
            </ol>
            This sequence of operations ensures that the source's transparent
            area need not be black, and logical functions are supported.
            @n @b Note: on Windows, blitting with masks can be speeded up
            considerably by compiling wxWidgets with the wxUSE_DC_CACHEING option
            enabled. You can also influence whether MaskBlt or the explicit
            mask blitting code above is used, by using wxSystemOptions and
            setting the @c no-maskblt option to 1.
        @param xsrcMask
            Source x position on the mask. If both xsrcMask and ysrcMask are
            wxDefaultCoord, @a xsrc and @a ysrc will be assumed for the mask
            source position. Currently only implemented on Windows.
        @param ysrcMask
            Source y position on the mask. If both xsrcMask and ysrcMask are
            wxDefaultCoord, @a xsrc and @a ysrc will be assumed for the mask
            source position. Currently only implemented on Windows.

        There is partial support for Blit() in wxPostScriptDC, under X.

        See wxMemoryDC for typical usage.

        @since 2.9.0

        @see Blit(), wxMemoryDC, wxBitmap, wxMask
    */
    bool StretchBlit(wxCoord xdest, wxCoord ydest,
                     wxCoord dstWidth, wxCoord dstHeight,
                     wxDC* source, wxCoord xsrc, wxCoord ysrc,
                     wxCoord srcWidth, wxCoord srcHeight,
                     wxRasterOperationMode logicalFunc = wxCOPY,
                     bool useMask = false,
                     wxCoord xsrcMask = wxDefaultCoord,
                     wxCoord ysrcMask = wxDefaultCoord);
    ///@}


    /**
        @name Background/foreground brush and pen
    */
    ///@{

    /**
        Gets the brush used for painting the background.

        @see wxDC::SetBackground()
    */
    const wxBrush& GetBackground() const;

    /**
        Gets the current brush.

        @see wxDC::SetBrush()
    */
    const wxBrush& GetBrush() const;

    /**
        Gets the current pen.

        @see SetPen()
    */
    const wxPen& GetPen() const;

    /**
        Sets the current background brush for the DC.
    */
    void SetBackground(const wxBrush& brush);

    /**
        Sets the current brush for the DC.

        If the argument is ::wxNullBrush (or another invalid brush; see wxBrush::IsOk),
        the current brush is selected out of the device context (leaving wxDC without
        any valid brush), allowing the current brush to be destroyed safely.

        @see wxBrush, wxMemoryDC (for the interpretation of colours when
             drawing into a monochrome bitmap)
    */
    void SetBrush(const wxBrush& brush);

    /**
        Sets the current pen for the DC.

        If the argument is ::wxNullPen (or another invalid pen; see wxPen::IsOk),
        the current pen is selected out of the device context (leaving wxDC without any
        valid pen), allowing the current pen to be destroyed safely.

        @see wxMemoryDC for the interpretation of colours when drawing into a
             monochrome bitmap.
    */
    void SetPen(const wxPen& pen);

    ///@}


    /**
        Copy attributes from another DC.

        The copied attributes currently are:
            - Font
            - Text foreground and background colours
            - Background brush
            - Layout direction

        Note that the scaling factor is not considered to be an attribute of
        wxDC and is @e not copied by this function.

        @param dc
            A valid (i.e. its IsOk() must return @true) source device context.
     */
    void CopyAttributes(const wxDC& dc);

    /**
       Returns a value that can be used as a handle to the native drawing
       context, if this wxDC has something that could be thought of in that
       way.  (Not all of them do.)

       For example, on Windows the return value is an HDC, on macOS it is a
       CGContextRef and on wxGTK it will be a GdkDrawable.  If the DC is a
       wxGCDC then the return value will be the value returned from
       wxGraphicsContext::GetNativeContext.  A value of @NULL is returned if
       the DC does not have anything that fits the handle concept.

       @since 2.9.5
     */
    void* GetHandle() const;


    /**
       If supported by the platform and the type of DC, fetch the contents of the DC, or a subset of it, as a bitmap.
    */
    wxBitmap GetAsBitmap(const wxRect *subrect = nullptr) const;


    /**
       If supported by the platform and the @a wxDC implementation, this method
       will return the @a wxGraphicsContext associated with the DC. Otherwise
       @NULL is returned.
    */
    virtual wxGraphicsContext* GetGraphicsContext() const;

    /**
       Associate a wxGraphicsContext with the DC. Ignored if not supported by
       the specific @a wxDC implementation. It is unlikely that this will need to
       be used in application code.
    */
    virtual void SetGraphicsContext( wxGraphicsContext* ctx );

};


/**
    Class used for querying the window device context.

    This class can be used to retrieve information about the window device
    context, including its coordinate system and text extents.

    Unlike wxPaintDC, objects of this class can be created at any time.
 */
class wxInfoDC : public wxReadOnlyDC
{
public:
    /**
        Create the information device context associated with the given window.

        @param win Valid, i.e. non-@NULL, window pointer.
     */
    explicit wxInfoDC(wxWindow* win);
};


/**
    @class wxDCClipper

    wxDCClipper is a helper class for setting a clipping region on a wxDC
    during its lifetime.

    An object of wxDCClipper class is typically created on the stack so that it
    is automatically destroyed when the object goes out of scope. A typical
    usage example:

    @code
    void MyFunction(wxDC& dc)
    {
        wxDCClipper clip(dc, rect);
        // ... drawing functions here are affected by clipping rect ...
    }

    void OtherFunction()
    {
        wxDC dc;
        MyFunction(dc);
        // ... drawing functions here are not affected by clipping rect ...
    }
    @endcode

    @note Since 3.1.1 wxDCClipper restores the previously active clipping
        region when it is destroyed. Previously it reset clipping on the
        associated wxDC and this has to be taken into account explicitly in
        previous wxWidgets versions.

    @library{wxcore}
    @category{gdi}

    @see wxDC::SetClippingRegion(), wxDCFontChanger, wxDCTextColourChanger, wxDCPenChanger,
         wxDCBrushChanger
*/
class wxDCClipper
{
public:
    ///@{
    /**
        Sets the clipping region to the specified region/coordinates.

        The clipping region is automatically unset when this object is destroyed.
    */
    wxDCClipper(wxDC& dc, const wxRegion& region);
    wxDCClipper(wxDC& dc, const wxRect& rect);
    wxDCClipper(wxDC& dc, wxCoord x, wxCoord y, wxCoord w, wxCoord h);
    ///@}

    /**
        Destroys the clipping region associated with the DC passed to the ctor.
    */
    ~wxDCClipper();
};


/**
    @class wxDCBrushChanger

    wxDCBrushChanger is a small helper class for setting a brush on a wxDC
    and unsetting it automatically in the destructor, restoring the previous one.

    @library{wxcore}
    @category{gdi}

    @see wxDC::SetBrush(), wxDCFontChanger, wxDCTextColourChanger, wxDCPenChanger,
         wxDCClipper
*/
class wxDCBrushChanger
{
public:
    /**
        Sets @a brush on the given @a dc, storing the old one.

        @param dc
            The DC where the brush must be temporary set.
        @param brush
            The brush to set.
    */
    wxDCBrushChanger(wxDC& dc, const wxBrush& brush);

    /**
        Restores the brush originally selected in the DC passed to the ctor.
    */
    ~wxDCBrushChanger();
};


/**
    @class wxDCPenChanger

    wxDCPenChanger is a small helper class for setting a pen on a wxDC
    and unsetting it automatically in the destructor, restoring the previous one.

    @library{wxcore}
    @category{gdi}

    @see wxDC::SetPen(), wxDCFontChanger, wxDCTextColourChanger, wxDCBrushChanger,
         wxDCClipper
*/
class wxDCPenChanger
{
public:
    /**
        Sets @a pen on the given @a dc, storing the old one.

        @param dc
            The DC where the pen must be temporary set.
        @param pen
            The pen to set.
    */
    wxDCPenChanger(wxDC& dc, const wxPen& pen);

    /**
        Restores the pen originally selected in the DC passed to the ctor.
    */
    ~wxDCPenChanger();
};



/**
    @class wxDCTextColourChanger

    wxDCTextColourChanger is a small helper class for setting a foreground
    text colour on a wxDC and unsetting it automatically in the destructor,
    restoring the previous one.

    @library{wxcore}
    @category{gdi}

    @see wxDC::SetTextForeground(), wxDCFontChanger, wxDCPenChanger, wxDCBrushChanger,
         wxDCClipper, wxDCTextBgColourChanger, wxDCBgModeChanger
*/
class wxDCTextColourChanger
{
public:
    /**
        Trivial constructor not changing anything.

        This constructor is useful if you don't know beforehand if the colour
        needs to be changed or not. It simply creates the object which won't do
        anything in its destructor unless Set() is called -- in which case it
        would reset the previous colour.
     */
    wxDCTextColourChanger(wxDC& dc);

    /**
        Sets @a col on the given @a dc, storing the old one.

        @param dc
            The DC where the colour must be temporary set.
        @param col
            The colour to set.
    */
    wxDCTextColourChanger(wxDC& dc, const wxColour& col);

    /**
        Set the colour to use.

        This method is meant to be called once only and only on the objects
        created with the constructor overload not taking wxColour argument and
        has the same effect as the other constructor, i.e. sets the colour to
        the given @a col and ensures that the old value is restored when this
        object is destroyed.
     */
    void Set(const wxColour& col);

    /**
        Restores the colour originally selected in the DC passed to the ctor.
    */
    ~wxDCTextColourChanger();
};


/**
    @class wxDCTextBgColourChanger

    wxDCTextBgColourChanger is a small helper class for setting a background
    text colour on a wxDC and unsetting it automatically in the destructor,
    restoring the previous one.

    @library{wxcore}
    @category{gdi}

    @see wxDC::SetTextBackground(), wxDCFontChanger, wxDCPenChanger, wxDCBrushChanger,
         wxDCClipper, wxDCTextColourChanger, wxDCBgModeChanger

    @since 3.1.3
*/
class wxDCTextBgColourChanger
{
public:
    /**
        Trivial constructor not changing anything.

        This constructor is useful if you don't know beforehand if the colour
        needs to be changed or not. It simply creates the object which won't do
        anything in its destructor unless Set() is called -- in which case it
        would reset the previous colour.
     */
    wxDCTextBgColourChanger(wxDC& dc);

    /**
        Sets @a col on the given @a dc, storing the old one.

        @param dc
            The DC where the colour must be temporary set.
        @param col
            The text background colour to set.
    */
    wxDCTextBgColourChanger(wxDC& dc, const wxColour& col);

    /**
        Set the background colour to use.

        This method is meant to be called once only and only on the objects
        created with the constructor overload not taking wxColour argument and
        has the same effect as the other constructor, i.e. sets the background colour to
        the given @a col and ensures that the old value is restored when this
        object is destroyed.
     */
    void Set(const wxColour& col);

    /**
        Restores the background colour originally selected in the DC passed to the ctor.
    */
    ~wxDCTextBgColourChanger();
};


/**
    @class wxDCTextBgModeChanger

    wxDCTextBgModeChanger is a small helper class for setting a background
    text mode on a wxDC and unsetting it automatically in the destructor,
    restoring the previous one.

    @library{wxcore}
    @category{gdi}

    @see wxDC::SetBackgroundMode(), wxDCFontChanger, wxDCPenChanger, wxDCBrushChanger,
         wxDCClipper, wxDCTextColourChanger, wxDCTextBgColourChanger

    @since 3.1.3
*/
class wxDCBgModeChanger
{
public:
    /**
        Trivial constructor not changing anything.

        This constructor is useful if you don't know beforehand if the background mode
        needs to be changed or not. It simply creates the object which won't do
        anything in its destructor unless Set() is called -- in which case it
        would reset the previous mode.
     */
    wxDCBgModeChanger(wxDC& dc);

    /**
        Sets @a mode on the given @a dc, storing the old one.

        @param dc
            The DC where the mode must be temporary set.
        @param mode
            The background mode to set, one of @c wxBRUSHSTYLE_SOLID or @c
            wxBRUSHSTYLE_TRANSPARENT.
    */
    wxDCBgModeChanger(wxDC& dc, int mode);

    /**
        Set the text background mode to use.

        This method is meant to be called once only and only on the objects
        created with the constructor overload not taking mode argument and
        has the same effect as the other constructor, i.e. sets the background mode to
        the given @a one, and ensures that the old value is restored when this
        object is destroyed.
     */
    void Set(int mode);

    /**
        Restores the text background mode originally selected in the DC passed to the ctor.
    */
    ~wxDCBgModeChanger();
};


/**
    @class wxDCFontChanger

    wxDCFontChanger is a small helper class for setting a font on a wxDC and
    unsetting it automatically in the destructor, restoring the previous one.

    @since 2.9.0

    @library{wxcore}
    @category{gdi}

    @see wxDC::SetFont(), wxDCTextColourChanger, wxDCPenChanger, wxDCBrushChanger,
         wxDCClipper
*/
class wxDCFontChanger
{
public:
    /**
        Trivial constructor not changing anything.

        This constructor is useful if you don't know beforehand if the font
        needs to be changed or not. It simply creates the object which won't do
        anything in its destructor unless Set() is called -- in which case it
        would reset the previous font.

        @since 2.9.1
     */
    wxDCFontChanger(wxDC& dc);

    /**
        Sets @a font on the given @a dc, storing the old one.

        @param dc
            The DC where the font must be temporary set.
        @param font
            The font to set.
    */
    wxDCFontChanger(wxDC& dc, const wxFont& font);

    /**
        Set the font to use.

        This method is meant to be called once only and only on the objects
        created with the constructor overload not taking wxFont argument and
        has the same effect as the other constructor, i.e. sets the font to
        the given @a font and ensures that the old value is restored when this
        object is destroyed.
     */
    void Set(const wxFont& font);

    /**
        Restores the font originally selected in the DC passed to the ctor.
    */
    ~wxDCFontChanger();
};

