<RCC>
    <qresource prefix="/cgal/icons">
        <file>resources/cgal_logo.xpm</file>
        <file>resources/boolean-union.png</file>
        <file>resources/kernel.png</file>
        <file>resources/boolean-diff.png</file>
        <file>resources/boolean-intersection.png</file>
        <file alias="convex-hull.png">resources/convex-hull.png</file>
        <file alias="simplification.png">resources/simplification.png</file>
        <file alias="duplicate">resources/editcopy.png</file>
        <file alias="check-on.png">resources/check-on.png</file>
        <file alias="plus">resources/plus.png</file>
        <file alias="check-off.png">resources/check-off.png</file>
        <file alias="minus">resources/minus.png</file>
        <file>resources/back.png</file>
        <file>resources/front.png</file>
        <file>resources/top.png</file>
        <file>resources/bot.png</file>
        <file>resources/left.png</file>
        <file>resources/right.png</file>
        <file>resources/up.png</file>
        <file>resources/down.png</file>
        <file>resources/left_arrow.png</file>
        <file>resources/right_arrow.png</file>
        <file>resources/pss_rectangle.png</file>
        <file>resources/pss_freeform.png</file>
        <file>resources/pss_region.png</file>
        <file>resources/pss_box.png</file>
        <file>resources/pss_new.png</file>
        <file>resources/pss_union.png</file>
        <file>resources/pss_inter.png</file>
        <file>resources/pss_diff.png</file>
        <file>resources/help_button.png</file>
        <file>resources/exit.png</file>
        <file>resources/menu.png</file>
        <file>resources/play.jpeg</file>
        <file>resources/pause.jpeg</file>
        <file>resources/reset.jpg</file>
    </qresource>
    <qresource prefix="/cgal/Lab">
        <file alias="about.html">resources/about.html</file>
        <file>resources/shader_with_light.vert</file>
        <file>resources/shader_with_light.frag</file>
        <file>resources/shader_without_light.frag</file>
        <file>resources/shader_without_light.vert</file>
        <file>resources/shader_with_texture.frag</file>
        <file>resources/shader_with_textured_edges.frag</file>
        <file>resources/shader_with_textured_edges.vert</file>
        <file>resources/shader_with_texture.vert</file>
        <file>resources/shader_instanced.vert</file>
        <file>resources/shader_no_light_no_selection.frag</file>
        <file>resources/shader_c3t3_spheres.vert</file>
        <file>resources/shader_c3t3_spheres.frag</file>
        <file>resources/shader_c3t3_edges.vert</file>
        <file>resources/shader_c3t3_edges.frag</file>
        <file>resources/shader_c3t3.vert</file>
        <file>resources/shader_c3t3.frag</file>
        <file>resources/shader_plane_two_faces.frag</file>
        <file>resources/shader_spheres.vert</file>
        <file>resources/general_collapse.png</file>
        <file>resources/add_facet1.png</file>
        <file>resources/add_facet2.png</file>
        <file>resources/euler_center.png</file>
        <file>resources/euler_facet.png</file>
        <file>resources/euler_vertex.png</file>
        <file>javascript/lib.js</file>
        <file>resources/shader_flat.frag</file>
        <file>resources/hexahedron.png</file>
        <file>resources/icosphere.png</file>
        <file>resources/tetrahedron.png</file>
        <file>resources/grid.png</file>
        <file>resources/prism.png</file>
        <file>resources/prism-open.png</file>
        <file>resources/pyramid.png</file>
        <file>resources/pyramid-open.png</file>
        <file>resources/no_interpolation_shader.frag</file>
        <file>resources/no_interpolation_shader.geom</file>
        <file>resources/no_interpolation_shader.vert</file>
        <file>resources/shader_flat.geom</file>
        <file>resources/shader_flat.vert</file>
        <file>resources/shader_old_flat.frag</file>
        <file>resources/solid_wireframe_shader.vert</file>
        <file>resources/solid_wireframe_shader.frag</file>
        <file>resources/solid_wireframe_shader.geom</file>
        <file>resources/compatibility_shaders/shader_c3t3_edges.frag</file>
        <file>resources/compatibility_shaders/shader_c3t3_edges.vert</file>
        <file>resources/compatibility_shaders/shader_c3t3_spheres.vert</file>
        <file>resources/compatibility_shaders/shader_c3t3_spheres.frag</file>
        <file>resources/compatibility_shaders/shader_c3t3.frag</file>
        <file>resources/compatibility_shaders/shader_c3t3.vert</file>
        <file>resources/compatibility_shaders/shader_instanced.vert</file>
        <file>resources/compatibility_shaders/shader_no_light_no_selection.frag</file>
        <file>resources/compatibility_shaders/shader_old_flat.frag</file>
        <file>resources/compatibility_shaders/shader_plane_two_faces.frag</file>
        <file>resources/compatibility_shaders/shader_spheres.vert</file>
        <file>resources/compatibility_shaders/shader_with_light.frag</file>
        <file>resources/compatibility_shaders/shader_with_light.vert</file>
        <file>resources/compatibility_shaders/shader_with_texture.frag</file>
        <file>resources/compatibility_shaders/shader_with_texture.vert</file>
        <file>resources/compatibility_shaders/shader_with_textured_edges.frag</file>
        <file>resources/compatibility_shaders/shader_with_textured_edges.vert</file>
        <file>resources/compatibility_shaders/shader_without_light.frag</file>
        <file>resources/compatibility_shaders/shader_without_light.vert</file>
        <file>resources/shader_dark_spheres.vert</file>
        <file>resources/compatibility_shaders/shader_dark_spheres.vert</file>
        <file>resources/heat_intensity_shader.frag</file>
        <file>resources/heat_intensity_shader.vert</file>
        <file>resources/compatibility_shaders/heat_intensity_shader.frag</file>
        <file>resources/compatibility_shaders/heat_intensity_shader.vert</file>
        <file>resources/shader_tet_filter.frag</file>
        <file>resources/shader_tet_filter.vert</file>
    </qresource>
    <qresource prefix="/cgal/cursors">
        <file>resources/rotate_around_cursor.png</file>
    </qresource>
</RCC>
