include(CGALlab_macros)
#if the plugin has a UI file
qt6_wrap_ui(mesh_2UI_FILES mesh_2_dialog.ui)
cgal_lab_plugin(mesh_2_plugin Mesh_2_plugin ${mesh_2UI_FILES})
#if the plugin uses external libraries like scene_items
target_link_libraries(
  mesh_2_plugin PRIVATE scene_surface_mesh_item scene_polylines_item
                        scene_points_with_normal_item)
