/////////////////////////////////////////////////////////////////////////////
// Name:        src/msw/anybutton.cpp
// Purpose:     wxAnyButton
// Author:      Julian Smart
// Created:     1998-01-04 (extracted from button.cpp)
// Copyright:   (c) Julian Smart
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// ============================================================================
// declarations
// ============================================================================

// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------

// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"


#ifdef wxHAS_ANY_BUTTON

#include "wx/anybutton.h"

#ifndef WX_PRECOMP
    #include "wx/app.h"
    #include "wx/brush.h"
    #include "wx/panel.h"
    #include "wx/bmpbuttn.h"
    #include "wx/settings.h"
    #include "wx/dcscreen.h"
    #include "wx/dcclient.h"
    #include "wx/toplevel.h"
    #include "wx/msw/wrapcctl.h"
    #include "wx/msw/private.h"
    #include "wx/msw/missing.h"
#endif

#include "wx/imaglist.h"
#include "wx/stockitem.h"
#include "wx/msw/private/button.h"
#include "wx/msw/private/darkmode.h"
#include "wx/msw/private/dc.h"
#include "wx/msw/private/winstyle.h"
#include "wx/msw/uxtheme.h"
#include "wx/private/window.h"

#if wxUSE_MARKUP
    #include "wx/generic/private/markuptext.h"
#endif // wxUSE_MARKUP

using namespace wxMSWImpl;

#if wxUSE_UXTHEME
    // provide the necessary declarations ourselves if they're missing from
    // headers
    #ifndef BCM_SETIMAGELIST
        #define BCM_SETIMAGELIST    0x1602
        #define BCM_SETTEXTMARGIN   0x1604

        enum
        {
            BUTTON_IMAGELIST_ALIGN_LEFT,
            BUTTON_IMAGELIST_ALIGN_RIGHT,
            BUTTON_IMAGELIST_ALIGN_TOP,
            BUTTON_IMAGELIST_ALIGN_BOTTOM
        };

        struct BUTTON_IMAGELIST
        {
            HIMAGELIST himl;
            RECT margin;
            UINT uAlign;
        };
    #endif
#endif // wxUSE_UXTHEME

#ifndef ODS_NOACCEL
    #define ODS_NOACCEL         0x0100
#endif

#ifndef ODS_NOFOCUSRECT
    #define ODS_NOFOCUSRECT     0x0200
#endif

#if wxUSE_UXTHEME
extern wxWindowMSW *wxWindowBeingErased; // From src/msw/window.cpp
#endif // wxUSE_UXTHEME

// Create a disabled bitmap from the normal one taking the application mode
// (light or dark) into account.
static wxBitmap CreateDisabledBitmap(const wxBitmap& bmp)
{
#if wxUSE_IMAGE
    // If dark mode is active, the result of wxImage::ConvertToDisabled() don't
    // look right, so use a different approach.
    if ( wxMSWDarkMode::IsActive() )
    {
        const wxImage imgDisabled = bmp.ConvertToImage().ChangeLightness(66);
        return wxBitmap(imgDisabled, -1, bmp.GetScaleFactor());
    }

    return bmp.ConvertToDisabled();
#else // !wxUSE_IMAGE
    return bmp;
#endif // wxUSE_IMAGE/!wxUSE_IMAGE
}

// ----------------------------------------------------------------------------
// button image data
// ----------------------------------------------------------------------------

// we use different data classes for owner drawn buttons and for themed XP ones
//
// Each class stores the bitmap bundles possibly containing images of multiple
// sizes, but only stores bitmaps of the specific size used by the button right
// now.

class wxButtonImageData: public wxObject
{
public:
    wxButtonImageData(wxWindow* btn, const wxBitmapBundle& normalBundle)
        : m_btn(btn)
    {
        m_bitmapSize = normalBundle.GetPreferredBitmapSizeFor(btn);

        m_bitmapBundles[wxAnyButton::State_Normal] = normalBundle;

        // React to DPI changes in the future.
        m_btn->Bind(wxEVT_DPI_CHANGED, &wxButtonImageData::OnDPIChanged, this);
    }

    virtual ~wxButtonImageData()
    {
        m_btn->Unbind(wxEVT_DPI_CHANGED, &wxButtonImageData::OnDPIChanged, this);
    }

    virtual void OnDPIChanged(wxDPIChangedEvent& event)
    {
        event.Skip();

        m_bitmapSize = m_bitmapBundles[wxAnyButton::State_Normal].GetPreferredBitmapSizeFor(m_btn);
    }

    // Bitmap can be set either explicitly, when the bitmap for the given state
    // is specified by the application, or implicitly, when the bitmap for some
    // state is set as a side effect of setting another bitmap.
    //
    // When setting a bitmap explicitly, we update the entire bundle, while
    // setting it implicitly only updates the currently used bitmap.
    wxBitmapBundle GetBitmapBundle(wxAnyButton::State which) const
    {
        return m_bitmapBundles[which];
    }

    void SetBitmapBundle(const wxBitmapBundle& bitmapBundle, wxAnyButton::State which)
    {
        m_bitmapBundles[which] = bitmapBundle;

        SetBitmapFromBundle(bitmapBundle, which);
    }

    // Actually get or update the bitmap being currently used (even if it is
    // used implicitly, i.e. as consequence of setting a bitmap for another
    // state).
    virtual wxBitmap GetBitmap(wxAnyButton::State which) const = 0;
    virtual void SetBitmap(const wxBitmap& bitmap, wxAnyButton::State which) = 0;

    // Helper: get the bitmap of the currently used size from the bundle.
    wxBitmap GetBitmapFromBundle(const wxBitmapBundle& bitmapBundle) const
    {
        return bitmapBundle.GetBitmap(GetBitmapSize());
    }

    // And another helper to call SetBitmap() with the result.
    void SetBitmapFromBundle(const wxBitmapBundle& bitmapBundle, wxAnyButton::State which)
    {
        SetBitmap(GetBitmapFromBundle(bitmapBundle), which);
    }


    // Return the currently used bitmap size.
    wxSize GetBitmapSize() const { return m_bitmapSize; }

    virtual wxSize GetBitmapMargins() const = 0;
    virtual void SetBitmapMargins(wxCoord x, wxCoord y) = 0;

    virtual wxDirection GetBitmapPosition() const = 0;
    virtual void SetBitmapPosition(wxDirection dir) = 0;

protected:
    wxSize m_bitmapSize;

    wxBitmapBundle m_bitmapBundles[wxAnyButton::State_Max];

    // the button we're associated with
    wxWindow* const m_btn;

    wxDECLARE_NO_COPY_CLASS(wxButtonImageData);
};

namespace
{

// the gap between button edge and the interior area used by Windows for the
// standard buttons
const int OD_BUTTON_MARGIN = 4;

class wxODButtonImageData : public wxButtonImageData
{
public:
    wxODButtonImageData(wxAnyButton *btn, const wxBitmapBundle& bitmapBundle)
        : wxButtonImageData(btn, bitmapBundle)
    {
        InitImageList();

        m_dir = wxLEFT;

        // we use margins when we have both bitmap and text, but when we have
        // only the bitmap it should take up the entire button area
        if ( btn->ShowsLabel() )
        {
            m_margin.x = btn->GetCharWidth();
            m_margin.y = btn->GetCharHeight() / 2;
        }
    }

    virtual wxBitmap GetBitmap(wxAnyButton::State which) const override
    {
        return m_bitmaps[which];
    }

    virtual void SetBitmap(const wxBitmap& bitmap, wxAnyButton::State which) override
    {
        m_bitmaps[which] = bitmap;
    }

    virtual wxSize GetBitmapMargins() const override
    {
        return m_margin;
    }

    virtual void SetBitmapMargins(wxCoord x, wxCoord y) override
    {
        m_margin = wxSize(x, y);
    }

    virtual wxDirection GetBitmapPosition() const override
    {
        return m_dir;
    }

    virtual void SetBitmapPosition(wxDirection dir) override
    {
        m_dir = dir;
    }

private:
    void InitImageList()
    {
        const wxBitmap bitmap = m_bitmapBundles[wxAnyButton::State_Normal].GetBitmap(m_bitmapSize);

        for ( int n = 0; n < wxAnyButton::State_Max; n++ )
        {
            wxBitmap stateBitmap = m_bitmapBundles[n].GetBitmap(m_bitmapSize);
            if ( !stateBitmap.IsOk() )
            {
                if ( n == wxAnyButton::State_Disabled )
                    stateBitmap = CreateDisabledBitmap(bitmap);
                else
                    stateBitmap = bitmap;
            }

            SetBitmap(stateBitmap, (wxAnyButton::State)n);
        }
    }

    void OnDPIChanged(wxDPIChangedEvent& event) override
    {
        wxButtonImageData::OnDPIChanged(event);

        InitImageList();
    }

    // just store the values passed to us to be able to retrieve them later
    // from the drawing code
    wxBitmap m_bitmaps[wxAnyButton::State_Max];
    wxSize m_margin;
    wxDirection m_dir;

    wxDECLARE_NO_COPY_CLASS(wxODButtonImageData);
    wxDECLARE_ABSTRACT_CLASS(wxODButtonImageData);
};

wxIMPLEMENT_ABSTRACT_CLASS(wxODButtonImageData, wxButtonImageData);

#if wxUSE_UXTHEME

// somehow the margin is one pixel greater than the value returned by
// GetThemeMargins() call
const int XP_BUTTON_EXTRA_MARGIN = 1;

class wxXPButtonImageData : public wxButtonImageData
{
public:
    // we must be constructed with the size of our images as we need to create
    // the image list
    wxXPButtonImageData(wxAnyButton *btn, const wxBitmapBundle& bitmapBundle)
        : wxButtonImageData(btn, bitmapBundle)
    {
        InitImageList();

        // no margins by default
        ::SetRectEmpty(&m_data.margin);

        // use default alignment
        m_data.uAlign = BUTTON_IMAGELIST_ALIGN_LEFT;

        UpdateImageInfo();
    }

    virtual wxBitmap GetBitmap(wxAnyButton::State which) const override
    {
        return m_iml.GetBitmap(which);
    }

    virtual void SetBitmap(const wxBitmap& bitmap, wxAnyButton::State which) override
    {
        m_iml.Replace(which, bitmap);

        // As we want the focused button to always show its bitmap, we need to
        // update the "stylus hot" one to match it to avoid any pulsing.
        if ( which == wxAnyButton::State_Focused )
            m_iml.Replace(wxAnyButton::State_Max, bitmap);

        UpdateImageInfo();
    }

    virtual wxSize GetBitmapMargins() const override
    {
        return wxSize(m_data.margin.left, m_data.margin.top);
    }

    virtual void SetBitmapMargins(wxCoord x, wxCoord y) override
    {
        ::SetRect(&m_data.margin, x, y, x, y);

        UpdateImageInfo();
    }

    virtual wxDirection GetBitmapPosition() const override
    {
        switch ( m_data.uAlign )
        {
            default:
                wxFAIL_MSG( "invalid image alignment" );
                wxFALLTHROUGH;

            case BUTTON_IMAGELIST_ALIGN_LEFT:
                return wxLEFT;

            case BUTTON_IMAGELIST_ALIGN_RIGHT:
                return wxRIGHT;

            case BUTTON_IMAGELIST_ALIGN_TOP:
                return wxTOP;

            case BUTTON_IMAGELIST_ALIGN_BOTTOM:
                return wxBOTTOM;
        }
    }

    virtual void SetBitmapPosition(wxDirection dir) override
    {
        UINT alignNew;
        switch ( dir )
        {
            default:
                wxFAIL_MSG( "invalid direction" );
                wxFALLTHROUGH;

            case wxLEFT:
                alignNew = BUTTON_IMAGELIST_ALIGN_LEFT;
                break;

            case wxRIGHT:
                alignNew = BUTTON_IMAGELIST_ALIGN_RIGHT;
                break;

            case wxTOP:
                alignNew = BUTTON_IMAGELIST_ALIGN_TOP;
                break;

            case wxBOTTOM:
                alignNew = BUTTON_IMAGELIST_ALIGN_BOTTOM;
                break;
        }

        if ( alignNew != m_data.uAlign )
        {
            m_data.uAlign = alignNew;
            UpdateImageInfo();
        }
    }

private:
    void InitImageList()
    {
        const wxBitmap
            bitmap = m_bitmapBundles[wxAnyButton::State_Normal].GetBitmap(m_bitmapSize);

        m_iml.Create
              (
                bitmap.GetWidth(),
                bitmap.GetHeight(),
                !bitmap.HasAlpha() /* use mask only if no alpha */,
                wxAnyButton::State_Max + 1 /* see "pulse" comment below */
              );

        m_data.himl = GetHimagelistOf(&m_iml);

        for ( int n = 0; n < wxAnyButton::State_Max; n++ )
        {
            wxBitmap stateBitmap = m_bitmapBundles[n].GetBitmap(m_bitmapSize);
            if ( !stateBitmap.IsOk() )
            {
                if ( n == wxAnyButton::State_Disabled )
                    stateBitmap = CreateDisabledBitmap(bitmap);
                else
                    stateBitmap = bitmap;
            }

            m_iml.Add(stateBitmap);
        }

        // In addition to the states supported by wxWidgets such as normal,
        // hot, pressed, disabled and focused, we need to add bitmap for
        // another state when running under Windows 7 -- the so called "stylus
        // hot" state corresponding to PBS_STYLUSHOT constant. While it's
        // documented in MSDN as being only used with tablets, it is a lie as
        // a focused button actually alternates between the image list elements
        // with PBS_DEFAULTED and PBS_STYLUSHOT indices and, in particular,
        // just disappears during half of the time if the latter is not set so
        // we absolutely must set it.
        //
        // This also explains why we need to allocate an extra slot when creating
        // the image list above, the slot State_Max is used for this one.
        m_iml.Add(bitmap);
    }

    void UpdateImageInfo()
    {
        if ( !::SendMessage(GetHwndOf(m_btn), BCM_SETIMAGELIST, 0, (LPARAM)&m_data) )
        {
            wxLogDebug("SendMessage(BCM_SETIMAGELIST) failed");
        }
    }

    void OnDPIChanged(wxDPIChangedEvent& event) override
    {
        wxButtonImageData::OnDPIChanged(event);

        m_iml.Destroy();
        InitImageList();

        UpdateImageInfo();
    }

    // we store image list separately to be able to use convenient wxImageList
    // methods instead of working with raw HIMAGELIST
    wxImageList m_iml;

    // store the rest of the data in BCM_SETIMAGELIST-friendly form
    BUTTON_IMAGELIST m_data;

    wxDECLARE_NO_COPY_CLASS(wxXPButtonImageData);
    wxDECLARE_ABSTRACT_CLASS(wxXPButtonImageData);
};

wxIMPLEMENT_ABSTRACT_CLASS(wxXPButtonImageData, wxButtonImageData);

#endif // wxUSE_UXTHEME

// Right- and bottom-aligned images stored in the image list
// (BUTTON_IMAGELIST) for some reasons are not drawn with proper
// margins so for such alignments we need to switch to owner-drawn
// mode a do the job on our own.
static inline bool NeedsOwnerDrawnForImageLayout(wxDirection dir, int margH, int margV)
{
    return (dir == wxRIGHT && margH != 0) || (dir == wxBOTTOM && margV != 0);
}

} // anonymous namespace

// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------

// ============================================================================
// implementation
// ============================================================================

// ----------------------------------------------------------------------------
// helper functions from wx/msw/private/button.h
// ----------------------------------------------------------------------------

void wxMSWButton::UpdateMultilineStyle(HWND hwnd, const wxString& label)
{
    // update BS_MULTILINE style depending on the new label (resetting it
    // doesn't seem to do anything very useful but it shouldn't hurt and we do
    // have to set it whenever the label becomes multi line as otherwise it
    // wouldn't be shown correctly as we don't use BS_MULTILINE when creating
    // the control unless it already has new lines in its label)
    wxMSWWinStyleUpdater updateStyle(hwnd);
    if ( label.find(wxT('\n')) != wxString::npos )
        updateStyle.TurnOn(BS_MULTILINE);
    else
        updateStyle.TurnOff(BS_MULTILINE);
}

wxSize wxMSWButton::GetFittingSize(wxWindow *win,
                                   const wxSize& sizeLabel,
                                   int flags)
{
    wxSize sizeBtn = sizeLabel;

    // FIXME: The numbers here are pure guesswork, no idea how should the
    //        button margins be really calculated.
    if ( flags & Size_ExactFit )
    {
        // We still need some margin or the text would be overwritten, just
        // make it as small as possible.
        sizeBtn.x += win->GetCharWidth();
    }
    else
    {
        sizeBtn.x += 3*win->GetCharWidth();
    }

    // account for the shield UAC icon if we have it
    if ( flags & Size_AuthNeeded )
        sizeBtn.x += wxSystemSettings::GetMetric(wxSYS_SMALLICON_X, win);

    return sizeBtn;
}

wxSize wxMSWButton::ComputeBestFittingSize(wxControl *btn, int flags)
{
    wxInfoDC dc(btn);

    wxSize sizeBtn;
    dc.GetMultiLineTextExtent(btn->GetLabelText(), &sizeBtn.x, &sizeBtn.y);

    return GetFittingSize(btn, sizeBtn, flags);
}

wxSize wxMSWButton::IncreaseToStdSizeAndCache(wxControl *btn, const wxSize& size)
{
    wxSize sizeBtn(size);

    // By default all buttons have at least the standard size.
    if ( !btn->HasFlag(wxBU_EXACTFIT) )
    {
        sizeBtn.IncTo(wxButton::GetDefaultSize(btn));
    }

    // wxBU_EXACTFIT is typically used alongside a text control or similar,
    // so make them as high as it.
    // The standard height is generally higher than this, but if not (e.g. when
    // using a larger font) increase the button height as well.
    int yText;
    wxGetCharSize(GetHwndOf(btn), nullptr, &yText, btn->GetFont());
    yText = wxGetEditHeightFromCharHeight(yText, btn);

    sizeBtn.IncTo(wxSize(-1, yText));

    btn->CacheBestSize(sizeBtn);

    return sizeBtn;
}

// ----------------------------------------------------------------------------
// creation/destruction
// ----------------------------------------------------------------------------

wxAnyButton::~wxAnyButton()
{
    delete m_imageData;
#if wxUSE_MARKUP
    delete m_markupText;
#endif // wxUSE_MARKUP
}

void wxAnyButton::SetLabel(const wxString& label)
{
    wxMSWButton::UpdateMultilineStyle(GetHwnd(), label);

    wxAnyButtonBase::SetLabel(label);

#if wxUSE_MARKUP
    // If we have a plain text label, we shouldn't be using markup any longer.
    if ( m_markupText )
    {
        delete m_markupText;
        m_markupText = nullptr;

        // Unfortunately we don't really know whether we can reset the button
        // to be non-owner-drawn or not: if we had made it owner-drawn just
        // because of a call to SetLabelMarkup(), we could, but not if there
        // were [also] calls to Set{Fore,Back}groundColour(). If it's really a
        // problem to have button remain owner-drawn forever just because it
        // had markup label once, we should record the reason for our current
        // owner-drawnness and check it here.
    }
#endif // wxUSE_MARKUP
}

// ----------------------------------------------------------------------------
// size management including autosizing
// ----------------------------------------------------------------------------

void wxAnyButton::AdjustForBitmapSize(wxSize &size) const
{
    wxCHECK_RET( m_imageData, wxT("shouldn't be called if no image") );

    // account for the bitmap size, including the user-specified margins
    const wxSize sizeBmp = m_imageData->GetBitmapSize()
                                + 2*m_imageData->GetBitmapMargins();
    const wxDirection dirBmp = m_imageData->GetBitmapPosition();
    if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
    {
        size.x += sizeBmp.x;
        if ( sizeBmp.y > size.y )
            size.y = sizeBmp.y;
    }
    else // bitmap on top/below the text
    {
        size.y += sizeBmp.y;
        if ( sizeBmp.x > size.x )
            size.x = sizeBmp.x;
    }

    // and also for the margins we always add internally (unless we have no
    // border at all in which case the button has exactly the same size as
    // bitmap and so no margins should be used)
    if ( !HasFlag(wxBORDER_NONE) )
    {
        int marginH = 0,
            marginV = 0;
#if wxUSE_UXTHEME
        if ( wxUxThemeIsActive() )
        {
            wxUxThemeHandle theme(const_cast<wxAnyButton *>(this), L"BUTTON");

            // Initialize margins with the default values (at least under
            // Windows 7) in case GetThemeMargins() fails.
            MARGINS margins = {3, 3, 3, 3};
            ::GetThemeMargins(theme, nullptr,
                                                    BP_PUSHBUTTON,
                                                    PBS_NORMAL,
                                                    TMT_CONTENTMARGINS,
                                                    nullptr,
                                                    &margins);

            // XP doesn't draw themed buttons correctly when the client
            // area is smaller than 8x8 - enforce this minimum size for
            // small bitmaps
            size.IncTo(wxSize(8, 8));

            marginH = margins.cxLeftWidth + margins.cxRightWidth
                        + 2*XP_BUTTON_EXTRA_MARGIN;
            marginV = margins.cyTopHeight + margins.cyBottomHeight
                        + 2*XP_BUTTON_EXTRA_MARGIN;
        }
        else
#endif // wxUSE_UXTHEME
        {
            marginH =
            marginV = OD_BUTTON_MARGIN;
        }

        size.IncBy(marginH, marginV);
    }
}

wxSize wxAnyButton::DoGetBestSize() const
{
    wxAnyButton * const self = const_cast<wxAnyButton *>(this);

    wxSize size;

    // Account for the text part if we have it.
    if ( ShowsLabel() )
    {
        int flags = 0;
        if ( HasFlag(wxBU_EXACTFIT) )
            flags |= wxMSWButton::Size_ExactFit;
        if ( DoGetAuthNeeded() )
            flags |= wxMSWButton::Size_AuthNeeded;

#if wxUSE_MARKUP
        if ( m_markupText )
        {
            wxInfoDC dc(self);
            size = wxMSWButton::GetFittingSize(self,
                                               m_markupText->Measure(dc),
                                               flags);
        }
        else // Normal plain text (but possibly multiline) label.
#endif // wxUSE_MARKUP
        {
            size = wxMSWButton::ComputeBestFittingSize(self, flags);
        }
    }

    if ( m_imageData )
        AdjustForBitmapSize(size);

    return wxMSWButton::IncreaseToStdSizeAndCache(self, size);
}

// ----------------------------------------------------------------------------
// event/message handlers
// ----------------------------------------------------------------------------

WXLRESULT wxAnyButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
    if ( nMsg == WM_LBUTTONDBLCLK )
    {
        // emulate a click event to force an owner-drawn button to change its
        // appearance - without this, it won't do it
        (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);

        // and continue with processing the message normally as well
    }
#if wxUSE_UXTHEME
    else if ( nMsg == WM_THEMECHANGED )
    {
        // need to recalculate the best size here
        // as the theme size might have changed
        InvalidateBestSize();
    }
#endif // wxUSE_UXTHEME
    // must use m_mouseInWindow here instead of IsMouseInWindow()
    // since we need to know the first time the mouse enters the window
    // and IsMouseInWindow() would return true in this case
    else if ( (nMsg == WM_MOUSEMOVE && !m_mouseInWindow) ||
                nMsg == WM_MOUSELEAVE )
    {
        if (
                IsEnabled() &&
                ( wxUxThemeIsActive() ||
                 (m_imageData && m_imageData->GetBitmap(State_Current).IsOk())
                )
           )
        {
            Refresh();
        }
    }

    // let the base class do all real processing
    return wxControl::MSWWindowProc(nMsg, wParam, lParam);
}

// ----------------------------------------------------------------------------
// button images
// ----------------------------------------------------------------------------

wxBitmap wxAnyButton::DoGetBitmap(State which) const
{
    if ( !m_imageData )
        return wxBitmap();

    const wxBitmapBundle& bitmapBundle = m_imageData->GetBitmapBundle(which);
    if ( !bitmapBundle.IsOk() )
        return wxBitmap();

    // Not really sure if it's better to use the default or current size here,
    // but then this accessor is not that useful anyhow, so it probably doesn't
    // matter much.
    return bitmapBundle.GetBitmap(m_imageData->GetBitmapSize());
}

void wxAnyButton::DoSetBitmap(const wxBitmapBundle& bitmapBundle, State which)
{
    // Normal image sets images for all states of the button, or deletes the
    // images if the bundle is invalid.
    // Delete the wxButtonImageData so when the new one is created, all states
    // are initialized.
    if ( which == State_Normal )
    {
        delete m_imageData;
        m_imageData = nullptr;
    }

    if ( !bitmapBundle.IsOk() )
    {
        if ( m_imageData )
        {
            // Invalidate the current bundle, if any.
            m_imageData->SetBitmapBundle(bitmapBundle, which);

            // Replace the removed bitmap with the normal one.
            wxBitmap bmpNormal = m_imageData->GetBitmap(State_Normal);
            m_imageData->SetBitmap(which == State_Disabled
                                        ? CreateDisabledBitmap(bmpNormal)
                                        : bmpNormal,
                                    which);
        }

        return;
    }

#if wxUSE_UXTHEME
    wxXPButtonImageData *oldData = nullptr;
#endif // wxUSE_UXTHEME

    // Check if we already had bitmaps of different size.
    if ( m_imageData &&
          bitmapBundle.GetDefaultSize() !=
            m_imageData->GetBitmapBundle(State_Normal).GetDefaultSize() )
    {
        wxASSERT_MSG( which == State_Normal,
                      "Must set normal bitmap with the new size first" );

#if wxUSE_UXTHEME
        // We can't change the size of the images stored in wxImageList
        // in wxXPButtonImageData::m_iml so force recreating it below but
        // keep the current data to copy its values into the new one.
        oldData = wxDynamicCast(m_imageData, wxXPButtonImageData);
        if ( oldData )
        {
            m_imageData = nullptr;
        }
#endif // wxUSE_UXTHEME
        //else: wxODButtonImageData doesn't require anything special
    }

    // allocate the image data when the first bitmap is set
    if ( !m_imageData )
    {
#if wxUSE_UXTHEME
        // using image list doesn't work correctly if we don't have any label
        // (even if we use BUTTON_IMAGELIST_ALIGN_CENTER alignment and
        // BS_BITMAP style), at least under Windows 2003 so use owner drawn
        // strategy for bitmap-only buttons
        if ( ShowsLabel() && wxUxThemeIsActive() )
        {
            m_imageData = new wxXPButtonImageData(this, bitmapBundle);

            if ( oldData )
            {
                // Preserve the old values in case the user changed them.
                m_imageData->SetBitmapPosition(oldData->GetBitmapPosition());

                const wxSize oldMargins = oldData->GetBitmapMargins();
                m_imageData->SetBitmapMargins(oldMargins.x, oldMargins.y);

                // No need to preserve the bitmaps though as they were of wrong
                // size anyhow.

                delete oldData;
            }
        }
        else
#endif // wxUSE_UXTHEME
        {
            m_imageData = new wxODButtonImageData(this, bitmapBundle);
            MakeOwnerDrawn();
        }
    }
    else
    {
        m_imageData->SetBitmapBundle(bitmapBundle, which);

        // if the focus bitmap is specified but current one isn't, use
        // the focus bitmap for hovering as well if this is consistent
        // with the current Windows version look and feel.
        //
        // rationale: this is compatible with the old wxGTK behaviour
        // and also makes it much easier to do "the right thing" for
        // all platforms (some of them, such as Windows, have "hot"
        // buttons while others don't)
        if ( which == State_Focused && !m_imageData->GetBitmapBundle(State_Current).IsOk() )
        {
            m_imageData->SetBitmapFromBundle(bitmapBundle, State_Current);
        }
    }

    // it should be enough to only invalidate the best size when the normal
    // bitmap changes as all bitmaps assigned to the button should be of the
    // same size anyhow
    if ( which == State_Normal )
        InvalidateBestSize();

    Refresh();
}

wxSize wxAnyButton::DoGetBitmapMargins() const
{
    return m_imageData ? m_imageData->GetBitmapMargins() : wxSize(0, 0);
}

void wxAnyButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
{
    wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
    if ( NeedsOwnerDrawnForImageLayout(m_imageData->GetBitmapPosition(), x, y) )
    {
        MakeOwnerDrawn();
    }
    m_imageData->SetBitmapMargins(x, y);
    InvalidateBestSize();
}

void wxAnyButton::DoSetBitmapPosition(wxDirection dir)
{
    if ( m_imageData )
    {
        wxSize margs = m_imageData->GetBitmapMargins();
        if ( NeedsOwnerDrawnForImageLayout(dir, margs.x, margs.y) )
        {
            MakeOwnerDrawn();
        }
        m_imageData->SetBitmapPosition(dir);
    }
    InvalidateBestSize();
}

// ----------------------------------------------------------------------------
// markup support
// ----------------------------------------------------------------------------

#if wxUSE_MARKUP

bool wxAnyButton::DoSetLabelMarkup(const wxString& markup)
{
    if ( !wxAnyButtonBase::DoSetLabelMarkup(markup) )
        return false;

    if ( !m_markupText )
    {
        m_markupText = new wxMarkupText(markup);
        MakeOwnerDrawn();
    }
    else
    {
        // We are already owner-drawn so just update the text.
        m_markupText->SetMarkup(markup);
    }

    Refresh();

    return true;
}

#endif // wxUSE_MARKUP

// ----------------------------------------------------------------------------
// owner-drawn buttons support
// ----------------------------------------------------------------------------

// drawing helpers
namespace
{

// return the button state using both the ODS_XXX flags specified in state
// parameter and the current button state
wxAnyButton::State GetButtonState(wxAnyButton *btn, UINT state)
{
    if ( state & ODS_DISABLED )
        return wxAnyButton::State_Disabled;

    // We need to check for the pressed state of the button itself before the
    // other checks because even if it is selected or current, it it still
    // pressed first and foremost.
    const wxAnyButton::State btnState = btn->GetNormalState();

    if ( btnState == wxAnyButton::State_Pressed || state & ODS_SELECTED )
        return wxAnyButton::State_Pressed;

    if ( btn->HasCapture() || btn->IsMouseInWindow() )
        return wxAnyButton::State_Current;

    if ( state & ODS_FOCUS )
        return wxAnyButton::State_Focused;

    return btnState;
}

void DrawButtonText(HDC hdc,
                    RECT *pRect,
                    wxAnyButton *btn,
                    int flags)
{
    const wxString text = btn->GetLabel();

    // To get a native look for owner-drawn button in disabled state (without
    // theming) we must use DrawState() to draw the text label.
    //
    // Notice that we use the enabled state at MSW, not wx, level because we
    // don't want to grey it out when it's disabled just because its parent is
    // disabled by MSW as it happens when showing a modal dialog, but we do
    // want to grey it out if either it or its parent are explicitly disabled
    // at wx level, see #18011.
    if ( !wxUxThemeIsActive() && !::IsWindowEnabled(GetHwndOf(btn)) )
    {
        // However using DrawState() has some drawbacks:
        // 1. It generally doesn't support alignment flags (except right
        //    alignment), so we need to align the text on our own.
        // 2. It doesn't support multliline texts and there is necessary to
        //    draw/align multiline text line by line.

        // Compute bounding rect for the whole text.
        RECT rc;
        ::SetRectEmpty(&rc);
        ::DrawText(hdc, text.t_str(), text.length(), &rc, DT_CALCRECT);

        const LONG h = rc.bottom - rc.top;

        // Based on wxButton flags determine bottom edge of the drawing rect
        // inside the entire button area.
        int y0;
        if ( btn->HasFlag(wxBU_BOTTOM) )
        {
            y0 = pRect->bottom - h;
        }
        else if ( !btn->HasFlag(wxBU_TOP) )
        {
            // DT_VCENTER
            y0 = pRect->top + (pRect->bottom - pRect->top)/2 - h/2;
        }
        else // DT_TOP is the default
        {
            y0 = pRect->top;
        }

        UINT dsFlags = DSS_DISABLED;
        if( flags & DT_HIDEPREFIX )
            dsFlags |= (DSS_HIDEPREFIX | DST_PREFIXTEXT);
        else
            dsFlags |= DST_TEXT;

        const wxArrayString lines = wxSplit(text, '\n', '\0');
        const int hLine = h / lines.size();
        for ( size_t lineNum = 0; lineNum < lines.size(); lineNum++ )
        {
            // Each line must be aligned in horizontal direction individually.
            ::SetRectEmpty(&rc);
            ::DrawText(hdc, lines[lineNum].t_str(), lines[lineNum].length(),
                       &rc, DT_CALCRECT);
            const LONG w = rc.right - rc.left;

            // Based on wxButton flags set horizontal position of the rect
            // inside the entire button area. Text is always centered for
            // multiline label.
            if ( (!btn->HasFlag(wxBU_LEFT) && !btn->HasFlag(wxBU_RIGHT)) ||
                    lines.size() > 1 )
            {
                // DT_CENTER
                rc.left = pRect->left + (pRect->right - pRect->left)/2 - w/2;
                rc.right = rc.left + w;
            }
            else if ( btn->HasFlag(wxBU_RIGHT) )
            {
                rc.right = pRect->right;
                rc.left = rc.right - w;
            }
            else // DT_LEFT is the default
            {
                rc.left = pRect->left;
                rc.right = rc.left  + w;
            }

            ::OffsetRect(&rc, 0, y0 + lineNum * hLine);

            ::DrawState(hdc, nullptr, nullptr, wxMSW_CONV_LPARAM(lines[lineNum]),
                        lines[lineNum].length(),
                        rc.left, rc.top, rc.right, rc.bottom, dsFlags);
        }
    }
    else // Button is enabled or using themes.
    {
        if ( text.find(wxT('\n')) != wxString::npos )
        {
            // draw multiline label

            // first we need to compute its bounding rect
            RECT rc;
            ::CopyRect(&rc, pRect);
            ::DrawText(hdc, text.t_str(), text.length(), &rc,
                       flags | DT_CALCRECT);

            // now position this rect inside the entire button area: notice
            // that DrawText() doesn't respect alignment flags for multiline
            // text, which is why we have to do it on our own (but still use
            // the horizontal alignment flags for the individual lines to be
            // aligned correctly)
            const LONG w = rc.right - rc.left;
            const LONG h = rc.bottom - rc.top;

            if ( btn->HasFlag(wxBU_RIGHT) )
            {
                rc.left = pRect->right - w;

                flags |= DT_RIGHT;
            }
            else if ( !btn->HasFlag(wxBU_LEFT) )
            {
                rc.left = pRect->left + (pRect->right - pRect->left)/2 - w/2;

                flags |= DT_CENTER;
            }
            else // wxBU_LEFT
            {
                rc.left = pRect->left;
            }

            if ( btn->HasFlag(wxBU_BOTTOM) )
            {
                rc.top = pRect->bottom - h;
            }
            else if ( !btn->HasFlag(wxBU_TOP) )
            {
                rc.top = pRect->top + (pRect->bottom - pRect->top)/2 - h/2;
            }
            else // wxBU_TOP
            {
                rc.top = pRect->top;
            }

            rc.right = rc.left+w;
            rc.bottom = rc.top+h;

            ::DrawText(hdc, text.t_str(), text.length(), &rc, flags);
        }
        else // single line label
        {
            // translate wx button flags to alignment flags for DrawText()
            if ( btn->HasFlag(wxBU_RIGHT) )
            {
                flags |= DT_RIGHT;
            }
            else if ( !btn->HasFlag(wxBU_LEFT) )
            {
                flags |= DT_CENTER;
            }
            //else: DT_LEFT is the default anyhow (and its value is 0 too)

            if ( btn->HasFlag(wxBU_BOTTOM) )
            {
                flags |= DT_BOTTOM;
            }
            else if ( !btn->HasFlag(wxBU_TOP) )
            {
                flags |= DT_VCENTER;
            }
            //else: as above, DT_TOP is the default

            // notice that we must have DT_SINGLELINE for vertical alignment
            // flags to work
            ::DrawText(hdc, text.t_str(), text.length(), pRect,
                       flags | DT_SINGLELINE );
        }
    }
}

void DrawRect(HDC hdc, const RECT& r, COLORREF color)
{
    wxDrawHVLine(hdc, r.left, r.top, r.right, r.top, color, 1);
    wxDrawHVLine(hdc, r.right, r.top, r.right, r.bottom, color, 1);
    wxDrawHVLine(hdc, r.right, r.bottom, r.left, r.bottom, color, 1);
    wxDrawHVLine(hdc, r.left, r.bottom, r.left, r.top, color, 1);
}

/*
   The button frame looks like this normally:

   WWWWWWWWWWWWWWWWWWB
   WHHHHHHHHHHHHHHHHGB  W = white       (HILIGHT)
   WH               GB  H = light grey  (LIGHT)
   WH               GB  G = dark grey   (SHADOW)
   WH               GB  B = black       (DKSHADOW)
   WH               GB
   WGGGGGGGGGGGGGGGGGB
   BBBBBBBBBBBBBBBBBBB

   When the button is selected, the button becomes like this (the total button
   size doesn't change):

   BBBBBBBBBBBBBBBBBBB
   BWWWWWWWWWWWWWWWWBB
   BWHHHHHHHHHHHHHHGBB
   BWH             GBB
   BWH             GBB
   BWGGGGGGGGGGGGGGGBB
   BBBBBBBBBBBBBBBBBBB
   BBBBBBBBBBBBBBBBBBB

   When the button is pushed (while selected) it is like:

   BBBBBBBBBBBBBBBBBBB
   BGGGGGGGGGGGGGGGGGB
   BG               GB
   BG               GB
   BG               GB
   BG               GB
   BGGGGGGGGGGGGGGGGGB
   BBBBBBBBBBBBBBBBBBB
*/
void DrawButtonFrame(HDC hdc, RECT& rectBtn,
                     bool selected, bool pushed)
{
    RECT r;
    ::CopyRect(&r, &rectBtn);

    COLORREF clrBlack = ::GetSysColor(COLOR_3DDKSHADOW),
             clrGrey = ::GetSysColor(COLOR_3DSHADOW),
             clrLightGr = ::GetSysColor(COLOR_3DLIGHT),
             clrWhite = ::GetSysColor(COLOR_3DHILIGHT);

    r.right--;
    r.bottom--;

    if ( pushed )
    {
        DrawRect(hdc, r, clrBlack);

        ::InflateRect(&r, -1, -1);

        DrawRect(hdc, r, clrGrey);
    }
    else // !pushed
    {
        if ( selected )
        {
            DrawRect(hdc, r, clrBlack);

            ::InflateRect(&r, -1, -1);
        }

        wxDrawHVLine(hdc, r.left, r.bottom, r.right, r.bottom, clrBlack, 1);
        wxDrawHVLine(hdc, r.right, r.bottom, r.right, r.top - 1, clrBlack, 1);

        wxDrawHVLine(hdc, r.left, r.bottom - 1, r.left, r.top, clrWhite, 1);
        wxDrawHVLine(hdc, r.left, r.top, r.right, r.top, clrWhite, 1);

        wxDrawHVLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1, clrLightGr, 1);
        wxDrawHVLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1, clrLightGr, 1);

        wxDrawHVLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1, clrGrey, 1);
        wxDrawHVLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top, clrGrey, 1);
    }

    InflateRect(&rectBtn, -OD_BUTTON_MARGIN, -OD_BUTTON_MARGIN);
}

#if wxUSE_UXTHEME
void DrawXPBackground(wxAnyButton *button, HDC hdc, RECT& rectBtn, UINT state)
{
    wxUxThemeHandle theme(button, L"BUTTON");

    // this array is indexed by wxAnyButton::State values and so must be kept in
    // sync with it
    static const int uxStates[] =
    {
        PBS_NORMAL, PBS_HOT, PBS_PRESSED, PBS_DISABLED, PBS_DEFAULTED
    };

    int iState = uxStates[GetButtonState(button, state)];

    // draw parent background if needed
    if ( ::IsThemeBackgroundPartiallyTransparent
                 (
                    theme,
                    BP_PUSHBUTTON,
                    iState
                 ) )
    {
        // Set this button as the one whose background is being erased: this
        // allows our WM_ERASEBKGND handler used by DrawThemeParentBackground()
        // to correctly align the background brush with this window instead of
        // the parent window to which WM_ERASEBKGND is sent. Notice that this
        // doesn't work with custom user-defined EVT_ERASE_BACKGROUND handlers
        // as they won't be aligned but unfortunately all the attempts to fix
        // it by shifting DC origin before calling DrawThemeParentBackground()
        // failed to work so we at least do this, even though this is far from
        // being the perfect solution.
        wxWindowBeingErased = button;

        ::DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);

        wxWindowBeingErased = nullptr;
    }

    // draw background
    theme.DrawBackground(hdc, rectBtn, BP_PUSHBUTTON, iState);

    // calculate content area margins, using the defaults in case we fail to
    // retrieve the current theme margins
    MARGINS margins = {3, 3, 3, 3};
    ::GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
                            TMT_CONTENTMARGINS, &rectBtn, &margins);
    ::InflateRect(&rectBtn, -margins.cxLeftWidth, -margins.cyTopHeight);

    if ( button->UseBgCol() && iState != PBS_HOT )
    {
        COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
        AutoHBRUSH hbrushBackground(colBg);

        FillRect(hdc, &rectBtn, hbrushBackground);
    }

    ::InflateRect(&rectBtn, -XP_BUTTON_EXTRA_MARGIN, -XP_BUTTON_EXTRA_MARGIN);
}
#endif // wxUSE_UXTHEME

} // anonymous namespace

// ----------------------------------------------------------------------------
// owner drawn buttons support
// ----------------------------------------------------------------------------

void wxAnyButton::MakeOwnerDrawn()
{
    if ( !IsOwnerDrawn() )
    {
        // We need to use owner-drawn specific data structure so we have
        // to create it and copy the data from native data structure,
        // if necessary.
        if ( m_imageData && wxDynamicCast(m_imageData, wxODButtonImageData) == nullptr )
        {
            wxODButtonImageData* newData = new wxODButtonImageData(this, m_imageData->GetBitmapBundle(State_Normal));
            for ( int n = 0; n < State_Max; n++ )
            {
                State st = static_cast<State>(n);

                wxBitmapBundle bmp = m_imageData->GetBitmapBundle(st);
                if ( bmp.IsOk() )
                    newData->SetBitmapBundle(bmp, st);
                else
                    newData->SetBitmap(m_imageData->GetBitmap(st), st);
            }
            newData->SetBitmapPosition(m_imageData->GetBitmapPosition());
            wxSize margs = m_imageData->GetBitmapMargins();
            newData->SetBitmapMargins(margs.x, margs.y);

            delete m_imageData;
            m_imageData = newData;
        }
        // make it so
        wxMSWWinStyleUpdater(GetHwnd()).TurnOff(BS_TYPEMASK).TurnOn(BS_OWNERDRAW);
    }
}

bool wxAnyButton::IsOwnerDrawn() const
{
    long style = GetWindowLong(GetHwnd(), GWL_STYLE);
    return ( (style & BS_OWNERDRAW) == BS_OWNERDRAW );
}

bool wxAnyButton::SetBackgroundColour(const wxColour &colour)
{
    if ( !wxControl::SetBackgroundColour(colour) )
    {
        // nothing to do
        return false;
    }

    MakeOwnerDrawn();

    Refresh();

    return true;
}

bool wxAnyButton::SetForegroundColour(const wxColour &colour)
{
    if ( !wxControl::SetForegroundColour(colour) )
    {
        // nothing to do
        return false;
    }

    MakeOwnerDrawn();

    Refresh();

    return true;
}

bool wxAnyButton::MSWIsPushed() const
{
    return (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
}

#ifdef __WXDEBUG__
static inline bool IsNonTransformedDC(HDC hdc)
{
    if ( ::GetGraphicsMode(hdc) == GM_ADVANCED )
        return false;

    SIZE devExt;
    ::GetViewportExtEx(hdc, &devExt);
    SIZE logExt;
    ::GetWindowExtEx(hdc, &logExt);
    return (devExt.cx == logExt.cx && devExt.cy == logExt.cy);
}
#endif // __WXDEBUG__

bool wxAnyButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
{
    LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
    HDC hdc = lpDIS->hDC;
    // We expect here a DC with default settings (in GM_COMPATIBLE mode
    // with non-scaled coordinates system) but will check this because
    // our line drawing function wxDrawHVLine() works effectively only
    // on a non-transformed DC.
    wxASSERT(IsNonTransformedDC(hdc));

    UINT state = lpDIS->itemState;
    switch ( GetButtonState(this, state) )
    {
        case State_Disabled:
            state |= ODS_DISABLED;
            break;
        case State_Pressed:
            state |= ODS_SELECTED;
            break;
        case State_Focused:
            state |= ODS_FOCUS;
            break;
        default:
            break;
    }

    bool pushed = MSWIsPushed();

    RECT rectBtn;
    CopyRect(&rectBtn, &lpDIS->rcItem);

    // draw the button background
    if ( !HasFlag(wxBORDER_NONE) )
    {
#if wxUSE_UXTHEME
        if ( wxUxThemeIsActive() )
        {
            DrawXPBackground(this, hdc, rectBtn, state);
        }
        else
#endif // wxUSE_UXTHEME
        {
            COLORREF colBg = wxColourToRGB(GetBackgroundColour());

            // first, draw the background
            AutoHBRUSH hbrushBackground(colBg);
            FillRect(hdc, &rectBtn, hbrushBackground);

            // draw the border for the current state
            bool selected = (state & ODS_SELECTED) != 0;
            if ( !selected )
            {
                wxTopLevelWindow *
                    tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
                if ( tlw )
                {
                    selected = tlw->GetDefaultItem() == this;
                }
            }

            DrawButtonFrame(hdc, rectBtn, selected, pushed);
        }

        // draw the focus rectangle if we need it
        if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
        {
            DrawFocusRect(hdc, &rectBtn);

#if wxUSE_UXTHEME
            if ( !wxUxThemeIsActive() )
#endif // wxUSE_UXTHEME
            {
                if ( pushed )
                {
                    // the label is shifted by 1 pixel to create "pushed" effect
                    OffsetRect(&rectBtn, 1, 1);
                }
            }
        }
    }
    else
    {
        // clear the background (and erase any previous bitmap)
        COLORREF colBg = wxColourToRGB(GetBackgroundColour());
        AutoHBRUSH hbrushBackground(colBg);
        FillRect(hdc, &rectBtn, hbrushBackground);
    }

    // draw the image, if any
    if ( m_imageData )
    {
        wxBitmap bmp = m_imageData->GetBitmap(GetButtonState(this, state));
        if ( !bmp.IsOk() )
            bmp = m_imageData->GetBitmap(State_Normal);

        const wxSize sizeBmp = bmp.GetSize();
        const wxSize margin = m_imageData->GetBitmapMargins();
        const wxSize sizeBmpWithMargins(sizeBmp + 2*margin);
        wxRect rectButton(wxRectFromRECT(rectBtn));

        // for simplicity, we start with centred rectangle and then move it to
        // the appropriate edge
        wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);

        // move bitmap only if we have a label, otherwise keep it centered
        if ( ShowsLabel() )
        {
            switch ( m_imageData->GetBitmapPosition() )
            {
                default:
                    wxFAIL_MSG( "invalid direction" );
                    wxFALLTHROUGH;

                case wxLEFT:
                    rectBitmap.x = rectButton.x + margin.x;
                    rectButton.x += sizeBmpWithMargins.x;
                    rectButton.width -= sizeBmpWithMargins.x;
                    break;

                case wxRIGHT:
                    rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
                    rectButton.width -= sizeBmpWithMargins.x;
                    break;

                case wxTOP:
                    rectBitmap.y = rectButton.y + margin.y;
                    rectButton.y += sizeBmpWithMargins.y;
                    rectButton.height -= sizeBmpWithMargins.y;
                    break;

                case wxBOTTOM:
                    rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
                    rectButton.height -= sizeBmpWithMargins.y;
                    break;
            }
        }

        wxDCTemp dst((WXHDC)hdc);
        dst.DrawBitmap(bmp, rectBitmap.GetPosition(), true);

        wxCopyRectToRECT(rectButton, rectBtn);
    }


    // finally draw the label
    if ( ShowsLabel() )
    {
        COLORREF colFg;
        if ( state & ODS_DISABLED )
        {
            colFg = ::GetSysColor(COLOR_GRAYTEXT);
        }
#if wxUSE_UXTHEME
        else if ( wxUxThemeIsActive() &&
                    GetButtonState(this, state) == wxAnyButton::State_Current )
        {
            // The button is highlighted, use the standard colour to ensure
            // that its text is readable.
            colFg = ::GetSysColor(COLOR_BTNTEXT);
        }
#endif // wxUSE_UXTHEME
        else
        {
            colFg = wxColourToRGB(GetForegroundColour());
        }

        wxTextColoursChanger changeFg(hdc, colFg, CLR_INVALID);
        wxBkModeChanger changeBkMode(hdc, wxBRUSHSTYLE_TRANSPARENT);

#if wxUSE_MARKUP
        if ( m_markupText )
        {
            wxDCTemp dc((WXHDC)hdc);
            dc.SetTextForeground(wxColour(colFg));
            dc.SetFont(GetFont());

            m_markupText->Render(dc, wxRectFromRECT(rectBtn),
                                 state & ODS_NOACCEL
                                    ? wxMarkupText::Render_Default
                                    : wxMarkupText::Render_ShowAccels);
        }
        else // Plain text label
#endif // wxUSE_MARKUP
        {
            // notice that DT_HIDEPREFIX doesn't work on old (pre-Windows 2000)
            // systems but by happy coincidence ODS_NOACCEL is not used under
            // them either so DT_HIDEPREFIX should never be used there
            DrawButtonText(hdc, &rectBtn, this,
                           state & ODS_NOACCEL ? DT_HIDEPREFIX : 0);
        }
    }

    return true;
}

#endif // wxHAS_ANY_BUTTON
